=============================================================================== Copyright (C) 1996 Mark Smeltzer aka WarZone ============================================================================== Built It Trigger FAQ [1-1] Reasons why you would want to use it [1-2] A thorough explaination of how to use it [1-3] An advertisement of sorts for...The Ultimate C&C Startup Program! *** Note: This is freeware! *** ============================================================================== [1-1] Reasons why you would want to use the "Built It" trigger: * suppose you want the AI to be able to start production when the "player" creates a specific building (ex. a comm. centre) * suppose that when a guard tower (etc.) is built you want a bunch of units to attack * suppose you want reinforcements to come when the "player" build an adavanced comm. center * suppose computer rebuilds its temple then the "player" gets reinforced * and there are hundreds more! ============================================================================== [1-2] A thorough explaination of the "Built It" trigger: *** Note: this is the complicated part *** Here's the format: aaaa=Built It,bbbb,cccc,dddd,eeee,ffff ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0 aaaa= The name of the trigger (whatever you want here) bbbb= the action the will occur when the structure is built cccc= This is a number value that represents the sturcture to be rebuilt Here are the values: TMPL = 20 EYE = 21 WEAP = 0 GTWR = 1 ATWR = 2 OBLI = 3 GUN = 5 FACT = 6 PROC = 7 SILO = 8 HPAD = 9 HQ = 4 SAM = 10 AFLD = 11 NUKE = 12 NUK2 = 13 PYLE = 15 HAND = 19 FIX = 17 Sandbag Wall = 60 * Chainlink Fence = 61 * Concrete Wall = 62 * Barbed Wire = 63 * Wooden Fence = 64 * * I haven't tested these...but the numbers are right. dddd= which side builds the sturctures that activates the action *** this can be the computer *** Possible Values Are: GoodGuy BadGuy Special Neutral Muilt1 - Muilt6 eeee= the teamtype to build/reinforce id the action is Reinforce. or Create Team ffff= specifies the trigger to loop 0 = don't loop < 0 = loop (1 to 9) * * not sure what the difference in behavior between these numbers's is ============================================================================== The Ultimate C&C Startup Program ============================================================================== This is a MS-DOS based program that completely copies everything needed to run every aspect of Command & Conquer from your hard-disk! It also provides and easy-to-use interface for running C&C and some common editors (not included)! You will be able to find it at: http://www.apc.net/smeltzer/mark/WarZone/c&cbatch.zip *** Feel free to distribute it on your WEB sites ;-) *** ============================================================================== Copyright (C) Mark Smeltzer aka WarZone