- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T h e ___ " O f f i c i a l " / _ \ _ __ ___ __ _ ___ ___ | |_| | '_ \ / _ \ / _` |/ _ \/ _ \ | _ | |_) | (_) | (_| | __/ __/ |_| |_| .__/ \___/ \__, |\___|\___| F A Q |_| |___/ Version 5.2 Current as of November 21, 1995 (changes and additions since v5.1 are denoted by leading '}' marks) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Contents: [1] Introduction [1.1] A word from me [1.2] About this FAQ [1.2.1] Obtaining the latest version of the FAQ } [1.2.2] Revision history [1.3] Obtaining other Apogee-related FAQs [1.4] What is Apogee? [1.5] What does "Apogee" mean? [1.6] How Apogee markets its games [1.7] Getting the latest information [1.7.1] Electronic news } [1.7.2] Apogee's internet mailing list } [1.7.3] Finger files } [1.7.4] World Wide Web [1.8] Apogee's staff [2] Historical Information [2.1] Other companies } [2.1.1] What's Apogee's relationship with 3D Realms? [2.1.2] What's Apogee's relationship with id? [2.1.3] What's Apogee's relationship with Parallax? } [2.1.4] What's Apogee's relationship with Softdisk? [2.2] What awards has Apogee won? [2.3] The Apogee theme song } [2.4] The Dopefish } [2.5] Flash [2.6] History of specific games } [2.6.1] The Kroz Series } [2.6.2] Commander Keen [2.6.3] Duke Nukem and Duke Nukem II } [2.6.4] Wolfenstein 3D and Spear of Destiny [2.6.4.1] "Call Apogee and say Aardwolf" } [2.6.4.2] What's B. J. Blazkowicz's relationship with Commander Keen? [2.6.5] Halloween Harry and Alien Carnage [2.6.6] Rise of the Triad } [2.6.7] Paganitzu and Realms of Chaos [3] Lists [3.1] Games } [3.1.1] What games are currently available from Apogee? } [3.1.2] The games are too big to download! Are there "split" versions? [3.1.3] What upgrade patches are currently available? } [3.1.4] Hardware requirements and support } [3.1.5] Which of Apogee's games are good? [3.1.5.1] Rules of the voting system [3.2] Past projects } [3.2.1] What Apogee games are no longer supported? [3.2.2] Working titles of Apogee games } [3.2.2.1] Alternate titles for Wolfenstein 3D [3.2.3] Cancelled projects [3.3] Previews } [3.3.1] What slide shows are currently available from Apogee? } [3.3.2] What are upcoming releases from Apogee? [4] The Almanac [4.1] Release dates } [4.1.1] Games } [4.1.2] Slide shows [4.1.3] Miscellaneous [4.2] Cast of characters } [4.2.1] Heroes } [4.2.2] Villains [4.2.3] Cameos [4.3] Behind the scenes } [4.3.1] Programmers } [4.3.2] Artists } [4.3.3] Musicians [4.3.4] Sound engine programmers } [4.3.5] Level designers [4.3.6] Creative directors [4.3.7] Advertising Layouts [5] Obtaining the Games [5.1] The Shareware Episodes [5.1.1] Software Creations BBS [5.1.2] Anonymous FTP [5.1.3] CompuServe [5.1.4] America Online [5.1.5] Fidonet [5.2] The Registered Episodes [5.2.1] Ordering information [5.2.2] What combination deals does Apogee offer? }[6] Playing the Games } [6.1] Network services } [6.1.1] TEN [6.2] Cheating } [6.2.1] Complete cheat list [6.2.2] Hex editing [6.3] Hints [6.4] Secrets and other fun things [6.5] Troubleshooting [6.5.1] Things to try first [6.5.2] Setting the BLASTER environment variable [7] Contacting Apogee [7.1] By phone [7.2] By fax [7.3] By snail mail [7.4] Through networks }[8] Credits [9] Dopefish and Friends - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legal Quagmire: This FAQ is copyright (c) 1994-5 by Samuel Stoddard. No part of this FAQ may be distributed unless it remains intact, with all credits, attributions, and other miscellaneous praises to myself preserved. You may keep as many copies of this FAQ as you like, on whatever and however many different mediums that you like, and you can even read more than one copy at one time. There's a whole lot of trademarks in here that are acknowledged implicitly even if they aren't acknowledged explicitly in the following statement: I hereby explicitly acknowledge the following trademarks: Apogee, 3D Realms, id, Parallax, Interplay, FormGen, Softdisk, GT, Cygnus, Argo Games, Microsoft, Stacker, all game titles, operating system titles, and other software titles and company names, and all the other trademarks in here. All the trademarks that are not explicitly explicitly acknowledged are implicitly acknowledged as explicitly acknowledged trademarks. All trademarks (including, but not limited to, those that are explicitly acknowledged, those that are implicitly acknowledged as explicitly acknowledged, and those that are explicitly implicitly acknowledged) are also implicitly acknowledged here to boot. The header for this FAQ was done with the aid of "Figlet." Finally, I take no responsibility whatsoever for anything that happens as a result of this FAQ's existence. Except for the good things. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [1] Introduction - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [1.1] A word from me Who am I? I'm just another Apogee fan, the primary difference between you and me being that I'm the one flaunting my vast sea of Apogee knowledge. I don't guarantee that all of the facts in this FAQ are true, but I try to make this as informative and truthful a document as I humanly can without playing hookey from work or school. (I do have priorities, after all.) If you have some tidbits of information, or, heck, a whole flood of information tidbits, let me know and I'll put it in the FAQ along with your name in the credits. The best way to reach me is through the internet. Try these addresses in this order: ss1@christa.unh.edu, stoddard@ctron.com. [1.2] About this FAQ This FAQ is copyrighted (see above) by Samuel Stoddard. While it is authorized and "officialized" by Apogee, it is not the property nor the work of Apogee. However, Apogee has contributed generously to its creation and growth; for that, I offer my sincere thanks. [1.2.1] Obtaining the latest version of the FAQ - Via anonymous FTP: a latest version of the Apogee FAQ can be found in the following places: - ftp.uml.edu /msdos/games/apogee/faq/apogee.faq - wcl-l.bham.ac.uk /pub/djh/faqs/Apogee.faq - ftp.wustl.edu /pub/MSDOS_UPLOADS/game_faq/apogeeXX.faq - ftp.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee/apogeeXX.faq "XX" is the version number. Note that since I upload to ftp.wustl.edu directly, this site will receive new versions more quickly than the other two sites. - Through Usenet: I try to post the FAQ in alt.games.apogee, comp.sys.ibm.pc.games.misc, and comp.sys.ibm.pc.games.action on a regular basis. New versions will be posted to all three newsgroups immediately upon release. - Email: write me at ss1@christa.unh.edu or stoddard@ctron.com. The HTML version of the Apogee FAQ has been discontinued. [1.2.2] Revision history The revision history of this FAQ is as follows: } Version 5.2 - 11/21/95 - Reorganization of some sections. Lots of minor } updates. Version 5.1 - 10/08/95 - Major additions: working titles, cancelled projects, expanded credits. Other revisions. Version 5.0 - 09/01/95 - Major additions, updates, and corrections. Addition of hints section. Version 4.2 - 06/25/95 - Minor updates and corrections. Version 4.1 - 06/17/95 - Softdisk history added. Other minor updates. Version 4.0w - 04/17/95 - HTML equivalent of 4.0. Version 4.0 - 04/17/95 - Addition of secrets, theme song, Dopefish, and ROTT history sections. Institution of voting system. Reorganization of some sections. Other updates, major and minor. Version 3.0 - 03/24/95 - Major changes, additions, revisions, and reorganization. Addition of the hardware requirements and some of the history sections. Version 2.4w - 2/95 - First HTML version, roughly equivalent to 2.4. Version 2.4 - 01/29/95 - Hex editing section added. Almanac release date updates and additions. Cheats additions. Other minor updates. Version 2.3 - 12/21/94 - Revision of the "blaster environment variable" section. Updated "behind the scenes." Other updates. Version 2.2 - 11/16/94 - Behind the scenes sections added. Other minor updates. Version 2.1 - 11/05/94 - Minor updates. Version 2.0 - 10/26/94 - The almanac added. Game release dates added. Tech support addresses added. Other major changes, additions, and revisions. Version 1.1 - 09/27/94 - Minor updates and additions to several sections. Version 1.0 - 09/16/94 - Cheats section completed. Many major additions. Version 0.4 - 9/94 - Formatting and typo fixes. Minor additions. Not publicly released. Version 0.3 - 9/94 - First public release. The first batch of Joe Siegler's additional information incorporated. Version 0.2 - 8/94 - Minor changes made before Joe Siegler's response. Version 0.1 - 8/94 - Sent to Joe Siegler for suggestions and corrections. [1.3] Obtaining other Apogee-related FAQs Several other FAQs relating to Apogee are available. You can obtain these by FTPing to ftp.uml.edu and downloading the appropriate file in the /msdos/games/apogee/faq or /msdos/games/3drealms/faq directory. Most of these FAQs are also available at wcl-l.bham.ac.uk under /pub/djh/faqs. If you do not have access to FTP, you can try emailing the author directly. If this fails, too, you can post a request for the desired FAQ in alt.games.apogee or comp.sys.ibm.pc.games.action. In the interests of preserving Usenet bandwidth, however, please use this method only when other means are not fruitful. Subject Author Email ------- ------ ----- 3D Realms Sam Stoddard ss1@christa.unh.edu Rise of the Triad Derek Greentree derekg@compass.net Commander Keen Bill Amon wamon@mitre.org Wolfenstein 3D Adam Williamson adam@scss.demon.co.uk Terminal Velocity Adam Williamson adam@scss.demon.co.uk Duke Nukem 3D Zeuxis zeuxis@wwa.com [1.4] What is Apogee? Apogee is a games distributor for PC games of many sorts. It is a diverse gaming company, contributing to several different genres of games. While much of what Apogee publishes are games written primarily by other companies, such as Cygnus or Argo Games, Apogee writes their own games as well. Apogee's staff includes an array of talented programmers, artists, and musicians. For many years now, Apogee has been among the leading shareware games companies for the PC and compatible market. [1.5] What does "Apogee" mean? According to the American Heritage dictionary, "apogee" means: "the point in the orbit of the moon or of an artificial satellite most distant from the earth." Or, more generally, "the farthest or highest point; apex." Related words are the Greek "apogaion," the neuter form of "apogaios" which means "away from the earth." There is also the New Latin word "apogaeum," which is derived from the Greek word. There is a French word "Apogee" (with an accent over the first 'e'). In English, there is the related word "apogean" and the antonym "perigee." Interestingly, the meaning of the word "apogee" was one of the questions in the shareware version of an early Apogee quiz game (discontinued since) entitled "Word Whiz." All this is academic, however, for according to the Apogee slogan, "Apogee means action." :-) [1.6] How Apogee markets its games In 1987, Apogee came up with a unique method of marketing their games. Since then, other shareware companies have adopted their strategy. Their scheme is this: each game they produce is divided into three to four, sometimes even six episodes. The first episode is free. It can be downloaded from CompuServe, BBS's, or the Internet, or bought in a store that distributes shareware games for disk copying charges. You can distribute the shareware episode to your friends yourself, if you like, provided you leave all the original files intact. If you like the shareware episode of a game, Apogee requires that you register it. This is the normal rule regarding shareware. Upon registration, you will receive the complete game. Apogee uses this marketing scheme so that people can have a good idea about the game they are buying before they put their cash on the line. [1.7] Getting the latest information There are a few ways to get the latest information about Apogee, even if you want it more quickly than keeping up with the latest revisions of this FAQ would do. These methods are mentioned briefly in the following sections. [1.7.1] Electronic news On Usenet, the newsgroups alt.games.apogee, comp.sys.ibm.pc.games.action, and comp.sys.ibm.pc.games.misc all carry discussion about Apogee's latest. Apogee monitors these, plus the gaming, shareware, and Apogee support conferences on Fidonet, Rime, Intelec, ILink, and U'NI-Net. [1.7.2] Apogee's internet mailing list Apogee has an Internet mailing list. Whenever new games or slide shows are released (or other important information), Apogee sends the information out in }a mailing. If you would like to be on this mailing list, contact Apogee }at apogee.software@apogee1.com. This email address sends directly to Joe }Siegler (for now), not to a list daemon or robot. The mailing list is free }of charge. This mailing list is the same one as the 3D Realms mailing list; if you're on one, you're on the other. [1.7.3] Finger files }On the internet, you can finger apogee@apogee1.com to receive all the latest information about Apogee. Usually this entails both recent and upcoming releases, among other things. [1.7.4] World Wide Web }You can reach the Apogee and 3D Realms home pages by connecting to one of }the following: } } Apogee home page: http://www.apogee1.com/ } 3D Realms home page: http://www.3drealms.com/ [1.8] Apogee's staff Scott Miller - President, Co-owner George Broussard - Executive VP, Co-owner Steven Blackburn - VP Operations Tom Hall - Creative Director Greg Malone - Creative Director Dennis Scarff - Vice President, World Operations Joe Siegler - On-Line Support Manager & Technical Support Kevin Green - Customer Support Supervisor & Technical Support Dan Linton - SysOp/Owner of Software Creations BBS Lee Jackson - Technical Support Dennis DeSmeth - Technical Support Bryan Turner - Technical Support - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [2] Historical Information - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [2.1] Other companies [2.1.1] What is Apogee's relationship with 3D Realms? Apogee and 3D Realms are sister companies, both divisions of Action Entertainment, Inc. Originally, Action Entertainment's next-generation of 3D games were going to be published under the Apogee name. However, in late August of 1994, 3D Realms was born, and the four next-generation }3D games that Action had under production (namely, "Blood," "Duke Nukem 3D," }"Shadow Warrior," and "Ruins: Return of the Gods," [this latter was later }cancelled], all of which use the "build" engine) are now under the 3D Realms }label. [2.1.2] What is Apogee's relationship with id? Joe Siegler's explanation of the relationship between Apogee and id follows: Apogee and id Software are two completely different companies. They always have been, always will be. Apogee doesn't own id; id doesn't own Apogee; nor is one a division of the other. Apogee Software writes and distributes software. Of the many games that Apogee has published, only a handful have not been written by Apogee as well. id Software wrote three of these games, namely, Keen Vorticons, Keen Galaxy, and Wolfenstein 3D. id Software writes software, and up until Doom, had never published anything themselves. id has published through a few companies, Apogee being one of them. As mentioned before, Keen Vorticons, Keen Galaxy, and Wolfenstein 3D were distributed by Apogee. (At later dates, id went on and also published Keen Galaxy and Wolf3D in the stores through GT Software, but that's another story.) Some earlier id efforts such as Catacomb 3D are distributed through Softdisk. (Technically, these early games, such as Catacomb 3D, Dangerous Dave, and Rescue Rover, are Softdisk games, not id Software games, though they were made by the same people who would ultimately found id Software. The first game released as an "id Software" game was Keen: Vorticons.) id has published three commercial only games. Two of these were published by FormGen, those being Keen: Aliens Ate My Babysitter and Spear of Destiny. These two are quite frequently assumed to be Apogee games, but they are not. Check them; the name Apogee does not appear within. Apogee does, however, *resell* those two games, adding to the confusion. But again, they do not distribute them; they only sell them. Apogee has to buy them from FormGen like any other computer store would. The third id retail game is Doom II, published in the retail markets by GT Software. Starting with Doom, id has been publishing on their own. Apogee has absolutely nothing to do with Doom, nor future titles by id Software. Furthermore, starting with the release of Heretic, id Software will also be publishing games on their own label. They licensed their Doom engine to two companies, Cygnus Studios (the people who did Raptor), and Raven Software. The two games produced under this agreement (Strife and Heretic respectively), are going to be published under the "id" label exactly the same way that id Software themselves published Wolfenstein 3D under the "Apogee" label. There has been no "big divorce," or "feud" or something along those lines between id and Apogee. The id guys and the Apogee guys are all good friends, and in fact get together every once in a while to shoot pool at the id offices. Other mutual activities include paintball (which also involves Cygnus). There was never a fallout between Apogee and id. Anyone trying to imply this is driving a wedge where it doesn't belong or exist. [2.1.3] What's Apogee's relationship with Parallax? In the credits for the game Descent, written by Parallax and distributed by Interplay, there is a thank you note to "Scott Miller and Apogee Software." Mike Kulas, the leader for the project, was asked why that was in there, and his response is given below. Hi Joe, We put Scott and Apogee in there because we truly appreciate all that Apogee did for us. Scott showed a lot of faith in us when we didn't really have anything to show anybody. If not for Scott, I don't think we would be anywhere near where we are today. You can tell people exactly this, if you like. Mike [2.1.4] What's Apogee's relationship with Softdisk? Daniel Tobias' (senior programmer/editor for Softdisk) explanation of the relationship between Apogee, id, and Softdisk follows: Apogee and Softdisk are two companies whose paths have crossed time and again since Scott Miller submitted Kingdom of Kroz to them on November 26, 1987. It won second place in Softdisk's CodeQuest '87 and published on issue #20 of Softdisk's subscription software product "Big Blue Disk" (which later became "On Disk Monthly" and, finally, "Softdisk PC"). Scott Miller continued to submit his games, listed below: Title Submitted Issue/Date ----- --------- ---------- Kingdom of Kroz 11/26/87 BBD #20, 06/88 Computer Quiz 01/20/88 BBD #21, 07/88 Astronomy Quiz 01/20/88 BBD #26, 11/88 Maze Runner 01/20/88 BBD #26, 12/88 BASIC Quiz 01/20/88 BBD #28, 02/89 Dungeons of Kroz 01/20/88 BBD #29, 03/89 Meteors 03/12/88 BBD #30, 04/89 Block Five 01/20/88 BBD #32, 06/89 Caverns of Kroz 04/22/89 BBD #35, 09/89 Castle of Kroz 08/31/89 BBD #47, 09/90 These are available as back issues of the Big Blue Disk; only the Kroz games are currently available from Apogee. Apogee's Vice President George Broussard wrote a game for Softdisk under contract called "Scubadventure," which was published as part of a defunct monthly game disk subscription from Softdisk and also sold as a stand alone item. Apogee's Keith Schuler also made a submission to Softdisk, namely, "Chagunitzu," the forerunner of Apogee's "Paganitzu." This was published by Softdisk on Big Blue Disk #44 (dated 6/90). The id team also has its ties with Softdisk. Originally, the people who ultimately founded id Software worked for Softdisk and wrote numerous games for them. Games done as full-time employees of Softdisk: Catacomb [2D game published first as an Apple II version on Softdisk #114, then ported to the PC for BBD #50] Dangerous Dave [published on a game "sampler disk"] Catacomb II [later changed to "The Catacomb"] Slordax Rescue Rover Dangerous Dave in the Haunted Mansion Hovertank 3D Games done on a contract basis after the id group left: Keen Dreams Rescue Rover 2 Catacomb 3D Tiles of the Dragon Solo works of John Romero: Twilight Treasures [on BBD #35] Zappa Roids [on BBD #36] Pyramids of Egypt [on BBD #46] Solo works of John Carmack: Dark Designs I [on BBD #52] Dark Designs II [on BBD #54] Keen Dreams was released in a shareware version by Softdisk (latest shareware release is v1.20), as well as various registered, catalog, and retail editions. (Apogee does not distribute Keen Dreams -- those who would like it should contact Softdisk.) The 3D game, "Catacomb Abyss," was not written by the id crew, but rather a team of Softdisk programmers, headed by Greg Malone, after they had left. The engine for "Catacomb Abyss," however, was the Catacomb 3D engine previously written by id. "Catacomb Abyss" is part of a trilogy along with }"Catacomb Apocalypse" and "Catacomb Armageddon." Greg Malone later became }the creative director for Duke Nukem 3D and Shadow Warrior, two of 3D Realms' }games. Of the various people mentioned elsewhere in this FAQ, the following are former full-time Softdisk employees: Jason Blochowiak, Adrian Carmack, John Carmack, Tom Hall, Jerry K. Jones, Greg Malone, Michael Maynard, John Romero, and James T. Row. [2.2] What awards has Apogee won? Apogee has won over a hundred national and international awards -- far too many to list here -- but here are some of the highlights: Commander Keen - Best Entertainment Software - 1992 Commander Keen - Best Overall - 1992 Math Rescue - Best Education Software - 1993 Wolfenstein 3D - Best Entertainment Software - 1993 Wolfenstein 3D - Best New Home, Hobby, Entertainment - 1993 Wolfenstein 3D - Best Overall, People's Choice - 1993 [2.3] The Apogee theme song The earliest hint of a theme song for Apogee Software might have been in such early games as Crystal Caves and Secret Agent, wherein the then Apogee logo was accompanied by a series of trills uttered by the PC speaker. It was less of a theme song and more of a "semi-standard opening" for Apogee games at the time. The first real appearance of the familiar Apogee theme song, however, was in the game Major Stryker. Today, any Apogee fan will instantly recognize the Apogee theme song and will probably be capable of humming it on command, though there's no guarantee that he'll simply refuse to do it. The Apogee theme song is a short, simple, but sweet few bars, and one could easily imagine it as a theme in a symphony or fugue. Lee Jackson's paraphrased history of the Apogee theme song follows: Robert "Bobby" Prince, the composer of the scores of numerous Apogee games, did the original theme song, which appeared essentially unaltered in Major Stryker, Monster Bash, Bio Menace, Blake Stone: Aliens of Gold, and Blake Stone: Planet Strike. He composed a "rock"-like version for Duke Nukem II, which was later used in Raptor v1.2. (Previous versions of Raptor had a version of the theme much like the original.) For Halloween Harry (Alien Carnage) and Mystic Towers, something different was needed. These use MOD music instead of the MIDI-style used in our other games, so a new file was needed. The folks at SubZero composed a dramatic version for Harry; a rather silly version was made for Mystic Towers, since since the game itself is quite silly. I took over the MIDI version of the fanfare starting with Hocus Pocus. It wasn't something I was asked to do -- I just played around with an idea, gave it to Tom Hall and Joe Siegler, who then played it for Scott Miller and George Broussard, who dubbed it the "John Williams fanfare." (It was actually an attempt to emulate the MOD file that SubZero did for Harry -- I always liked it.) This fanfare has, to date, appeared in Hocus Pocus, Wacky Wheels, Boppin, and Rise of the Triad. It is the current "official Apogee fanfare." [2.4] The Dopefish }(Note: As of October 1995, a Dopefish web page became available at the URL }http://www.apogee1.com/, as a link from the Commander Keen: Goodbye Galaxy! }page . The Dopefish page contains a slightly modified version of the }following text, plus links to images and samples of the items of memorabilia }mentioned within.) Lee Jackson's history of the Dopefish, added to by Joe Siegler: Dopefish is the product of the fertile mind of Tom Hall. It was one of 24 drawings he did of ideas for characters for Commander Keen: Goodbye, Galaxy! while part of id Software. Dopefish was one of the characters from these drawings that made the cut. According to Tom, "I just drew this stupid little fish," and the rest is history. Dopefish is described in the cast of characters for Secret of the Oracle as the second dumbest creature in the universe (the number one ranking is anyone's guess). His thought patterns go, "swim swim hungry, swim swim hungry." Dopefish "will eat anything alive and moving near them, though they prefer heroes." Dopefish was "adopted" by the Tech Support staff at Apogee soon after Joe Siegler, Steve Quarrella, and myself came onboard. Dopefish was Joe's favorite character, and Steve was the resident Keen expert -- I provided a few vocal effects and some art. We got hold of some screen capture software and went to town. The Dopefish "product line" started with an ANSI screen which Joe and I did -- he converted a screen capture to raw ANSI, and I cleaned it up and made it presentable. You can see the results by logging into Software Creations and typing DOPEFISH (or just DO for short) at the menu prompt. After this, we convinced Jay Wilbur of id to have some Dopefish polo shirts made from an EPS file of the front-facing burping Dopefish (a.k.a. "Burpfish"). When Christmas rolled around, my wife decided we needed to bring Dopefish into the real world, so she made 20 or so stuffed Dopefish dolls (mostly side view, with a couple of Burpfish for good measure). These were done in both EGA (green) and CGA (purple) versions and were given out at the Apogee Christmas party that year. When Jay Wilbur heard of this, his first thought was that we needed to get a life. This past Christmas, Brenda (my wife) took a printed enlargement of a screen capture and did pixel-for-pixel-accurate needlepoint tree ornaments, and Joe had coffee cups made with a Burpfish on them. Below the Burpfish on the mugs is the caption, "Eat Your Veggies!", which is the title of the music for the level that Dopefish appears in, composed by Bobby Prince. Brenda also made a mobile of Dopefish for Christmas 1994, but due to extreme delays in getting it done, it was never delivered until July 1995. Please note that this Dopefish merchandise is not, and was not ever, for sale to the general public. They were all strictly in-house gags, so please don't swamp Apogee with requests for any of these items. However, if you're a Dopefish fan yourself, and have created some goofy Dopefish items yourself, Joe Siegler would love to hear about it. See the sections on "contacting Apogee" for information on how to reach him. Other Dopefish-related items that have appeared include several Windows and OS/2 desktops/icons (including the "official" OS/2 Apogee icon on the only OS/2 machine at the office, mine), screen savers, and fax images. There's also a BMP that Tom Hall put together that, when tiled, looks great as a Windows background. The OS/2 logo and the Windows BMP are both available in Apogee's CompuServe forum. Joe Siegler has a full-page Dopefish that will occasionally mysteriously show up in someone else's fax machine. Dopefish has also appeared in countless taglines, Internet signature files (described by Tom Hall as "Pisces Swimeatus"), and even in a reinterpretation of the birth of the universe, where the Big Bang is replaced by the Big Burp. Steve even holds the title, granted via a mail-order ordainment service, as "Pope of the Church of the Dopey Fish." The title is legally recognized, by Texas state law. }Dopefish mania attained a new high in October 1995 when Joe Siegler, one of }Dopefish's most avid proponents, announced the grand opening of a Dopefish }web page, containing images and sound files of the Dopefish's various and }diverse incarnations, plus a slightly modified version of this very text. }The page is accessible via the "Commander Keen: Goodbye Galaxy" page of the }Apogee web site. Why Dopefish? Well, he swims, he eats, and he burps. What more can you ask for? I personally think that the latter reason is why Joe likes him so much. Joe is known for a few wall rattlers and personally did the voice of Dopefish in Wacky Wheels and Rise of the Triad. He really practiced for it, too. Sitting at his computer at four in the morning with a two liter bottle of Diet Coke, he ran through take after take, hurting himself a couple times in the process, until he came up with just the right length and resonance. To date, Dopefish has been involved in three Apogee games: Commander Keen: Goodbye, Galaxy! (as a character), Wacky Wheels (making a secret cameo appearance), and Rise of the Triad (as a command line parameter and the subject of a song, the "Fish Polka," composed by me). In addition, the first level in the rejected ROTT level set is called "Use the Fish." If you load this level up, use the map cheat, and look at the map, you'll see that the entire level is essentially the Dopefish -- you're playing inside. The title "Use the Fish" comes from the fax that Jay Wilbur of id Software sent Apogee when he granted them permission to use the Dopefish as a cameo character. Yet another incarnation of the Dopefish in ROTT is only in version 1.3 of the game -- when you complete it, there's a picture of a bucked tooth Joe Siegler (teeth compliments of artist Stephen Hornback) with a Dopefish pillow (again, made by Lee Jackson's wife Brenda) in his lap. Even though the Dopefish belongs to id Software, he is a welcome adopted member of the Apogee family. If there are ever any new Keen games, you can wager a goodly amount that the Dopefish will be in it. }[2.5] Flash } }Many people wonder what the peculiar ASCII drawing is that appears frequently }in Joe Siegler's signature file. (A replica appears at the end of this FAQ.) }On some terminals, the drawing is difficult to recognize; on others, it's }quite easy. It's Flash, Joe's tabby cat, born in mid 1993, named after the }dog on "The Dukes of Hazzard." In Joe's words, he's "a 'mutt' cat, no special }breed, but a cool cat anyway." The ASCII drawing is by Glenda Moore, a }Software Creations user. [2.6] History of specific games [2.6.1] The Kroz Series Scott Miller had been programming games since 1975, when he was in high }school. "Caverns of Kroz" was the very first Kroz game, written in Turbo }Pascal and originally endowed with the simple title "Kroz." It was sold to }the disk magazine I.B.Magazette, as was the second Kroz adventure, "Dungeons }of Kroz" (originally titled "Kroz II"). In 1987, Scott wrote "Kingdom of Kroz" and, with the full knowledge that, at the time, 99% of shareware was not profitable for its authors, released it into the shareware market. Thus, it was a mystifying surprise when Kroz turned out to be a smash hit. The letters poured in, expressing love of the game and demanding sequels. In 1988, Kingdom of Kroz I received top honors in the game category of Softdisk's CodeQuest '87, a national programming contest, and came in second overall (it lost to a spreadsheet program). Scott Miller himself said, in the notes to a later version of the game, "Thanks to Kroz I now know what a mutual fund is, but on the downside my taxes require a book two inches thick to figure out." In short, Kroz marked Apogee's birth, emergence into the national mainstream, and coronation as one of the earliest kings of shareware. What inspired Kroz? At the time, Scott Miller's favorite games were M.U.L.E., Archon, and Spelunker, among others. He liked games where puzzle solving was first, and the action secondary. Kroz's main inspiration was probably Rogue, which Scott used to play, but disliked for its randomness and reliance on chance. So Kroz was born. Another of Scott's favorite games is evident from the title; Kroz spelled backwards is "Zork," one of Infocom's most famous and successful text adventure games. The various episodes and versions of Kroz are many. To confuse the issue, Kroz, as well as many of the other early Apogee games, were not sold strictly in a single bundle of three or four episodes. The shareware episode, Kingdom of Kroz, could be registered at a cost of $7.50, and this registration made the customer eligible to buy other episodes at $7.50 each, or several episodes at some savings. The episodes of Kroz are as follows: 1. Caverns of Kroz 2. Dungeons of Kroz 3. Kingdom of Kroz 4. Return to Kroz 5. Temple of Kroz 6. The Final Crusade of Kroz 7. The Lost Adventures of Kroz }"Return To Kroz" was published in two separate disk magazines, under different }titles. One title was "Shrine of Kroz"; the other, "Castle of Kroz." Scott }finally decided upon the "Return to Kroz" title because he liked the title to }the third Star Wars movie. Similarly, "Valley of Kroz" was an alternate title }given to "Temple of Kroz." Episodes 1-3 comprised "The Kroz Trilogy," and originally published on Softdisk's Big Blue Disk series. These episodes were later redone in 1990, their names changing to "Caverns of Kroz II," "Dungeons of Kroz II," and "Kingdom of Kroz II." Since Kingdom of Kroz II had significant map changes to 17 different levels, the original "Kingdom of Kroz I" remained available for purchase to registered owners of "Kingdom of Kroz II." Episodes 4-6 comprised "The Super Kroz Trilogy." These contained more levels, more items, and more effects. This trilogy was intended to complete the Kroz series, but the letters kept pouring in, including one from Patricia Baker, RI, who said, "I have lived in Kroz for almost a month and was sorry tonight to finally find the Amulet." So one final episode of Kroz was to be made, namely Episode 7, "The Lost Adventures of Kroz." This contained 75 new levels, and, as such, was sold at the slightly steeper rate of $20. As said earlier, however, the rates were lowered if more episodes were purchased at once. In early 1991, one could buy the first six episodes for $35 total, or $45 for all seven. "The Lost Adventures of Kroz" was the final episode to be completed. At one time, another episode had been planned for release in March 1991 entitled "The Underground Empire of Kroz," but this never saw the light of day. Apogee, along with the rest of the gaming community, started moving on toward more ambitious projects. }Unlike most of Apogee's early games, the Kroz series is still commercially available from Apogee. The episodes you'll get upon a $24.95 registration are the revised Kroz Trilogy, the Super Kroz Trilogy, and the Lost Adventures. You cannot buy the individual episodes for Kroz or any other Apogee game any longer; Apogee stopped doing this in mid 1993. [2.6.2] Commander Keen Joe Siegler's explanation of the history of the Keen series: Here's a short history of the Commander Keen games. First, I'll list all the games and their titles. All of them were written by id Software. 1) Marooned on Mars ---\ 2) The Earth Explodes | ---> Invasion of the Vorticons 3) Keen Must Die ---/ 3.5) Keen Dreams 4) Secret of the Oracle --\__ Goodbye Galaxy 5) The Armageddon Machine --/ 6) Aliens Ate My Babysitter Episodes 1-3 are collectively called "Invasion of the Vorticons," and are published by Apogee Software. This series of Commander Keen was released on December 14th, 1990, according to Tom Hall, Apogee's Creative Director, and at the time, Creative Director of id Software. Episodes 4 and 5 are collectively called "Goodbye Galaxy," and are also published by Apogee Software. This series of Commander Keen was released somewhere around June of 1991. There was also a special CGA edition of Keens 4-5 made. The game is functionally exactly the same as the standard EGA version of the game, but the graphics are in CGA. Episode 6 is a "stand alone" game, and is entitled "Aliens Ate my Babysitter." This episode of Keen is distributed by FormGen. It is commercial software, and is available at your local software store (such as CompUSA). This is also sold by Apogee, but Apogee only resells this product, we don't actually distribute it. FormGen also decided to put off-disk copy protection on the full version of this game. Furthermore, FormGen also has a playable 3 level commercial demo available for perusal before purchase. Apogee Software sells a version of Keen 6 in CGA. I do not know if FormGen sells the CGA version of Keen 6 in the stores; it may only be available from Apogee Software. Check with FormGen for more details. Keen Dreams has kind of an interesting story. This is referred to as the "Lost Episode" of Commander Keen. I like to think of it as "Keen Episode 3.5." The reason for that is that Keen Dreams falls in between Vorticons and Galaxy, both in terms of technology and story line. Before the id guys actually formed id, the majority of them worked at Softdisk, a computer software publisher in Shreveport, LA. The founding members of id Software left Softdisk to do the Vorticons series of Keen for Apogee Software. However, they were contractually obligated to deliver another game to Softdisk, and since development had started on the Galaxy series, they threw together a Keen game for Softdisk, and Keen Dreams was born. This game is not sold by Apogee Software, nor does Apogee have anything at all to do with it. You'd need to contact Softdisk for any further information regarding Keen Dreams. Episodes 1, 3.5, 4, and the 3 level demo for Episode 6 are the only ones that you are legally allowed to upload and download anywhere. Episodes 2, 3, 5, and the full version of Episode 6 are commercial software, and should not appear on any BBS, online service, or should otherwise be sold except for authorized sellers of the games. Here are the BBS filenames as currently available from Apogee for the various Keen games from Apogee. Keen 1 -> #1KEEN.ZIP Keen 4 -> #4KEEN.ZIP Keen 4 -> #4KEENC.ZIP (Special CGA Version) I've seen the 3 level Aliens Demo available with the filename #6K-DEMO.ZIP and K6DEMO.ZIP. I've seen Keen Dreams available with the filename KDREAMS.ZIP. However, neither of these are Apogee products, and I cannot vouch for the files' names. If you played Keen 5, there was a screen that said something to the effect of "Join us in December 1992 for the greatest Keen adventure yet." There was a picture of Keen smiling, with a Santa Claus hat on. At the time, id Software was intending to do a third series of Commander Keen, tentatively entitled "Commander Keen: The Universe is Toast." However, other projects came up (Wolfenstein 3D, Spear of Destiny, and later, Doom). At this time, there is no development going on in the Commander Keen department. There will probably be more Commander Keen games by Apogee Software. However, even if the work were to commence on the game TODAY, it would still take about twelve months to see the light of day. On a different note, Commander Keen, and artifacts from the Keen games have found their way into other games. Commander Keen is listed in the default scoreboards of a handful of Apogee games, mentioned in the instructions of one, and has made a few more prominent appearances, which are listed under }the "Cameos" section of this FAQ. Also, see the section on "What's B. J. }Blazkowicz's relationship with Commander Keen?" for information on that. Finally, you can visit the Keen: Vorticons page of the Apogee WWW pages to see the original, rejected title screen for Keen I. [2.6.3] Duke Nukem and Duke Nukem II There is frequently a great deal of confusion over the correct spelling of one of Apogee's most prized characters, Duke Nukem. The original spelling for the name was "Duke Nukem"; however, during the code fix stage between v1.0 and v2.0 of the original game, Apogee found a character overseas named "Duke Nukem" that was thought to be copyrighted. So, for v2.0 of the original Duke game, the name was changed to "Duke Nukum." Then, during the programming of Duke II, it was discovered that the character they found overseas was not copyrighted after all -- and so the original name was reinstated. "Duke Nukem" is also the spelling used in 3D Realms' "Duke Nukem 3D." The spellings "Duke Nuke 'em," "Duke Nuke'um," "Duke Nuke'm," "Duke Nuk'em" and other variations are not, and were never, correct. [2.6.4] Wolfenstein 3D and Spear of Destiny Joe Siegler's explanation of the history of the Wolfenstein series: On May 5, 1992, Apogee Software released the shareware episode of Wolfenstein 3D, and has been distributing it in the shareware market since. Apogee is the official distributor of Wolfenstein 3D's original six episodes in the shareware market. Somewhere around September of 1992, FormGen Corp released Spear of Destiny. This is a retail sequel to Wolfenstein 3D. This game consisted of one episode with 20 levels. This game consists of some new wall art, a couple of new objects, and new boss creatures. This game is essentially the same as Wolf3D generally, but is completely new in the level design aspect. This game is available in stores like CompUSA. Apogee also resells this product, but is not responsible for its distribution. Apogee has to buy it from FormGen like any other store would. There is a two level playable demo floating around for Spear of Destiny. It's the same first two levels that appear in the full version of the game. It is not shareware; commercial demos are for the most part non-interactive, however, this one *is* interactive, and since it bears a close resemblance to Wolfenstein 3D, which is shareware, the SOD demo is frequently mistaken for being shareware, which it is not. There have been numerous editors and extra levels created by users for both Wolfenstein 3D and Spear of Destiny. With regard to Wolf3D, Apogee respectfully requests that you not make or distribute any editors, extra levels, or other add-ons that will work on the shareware episode. If you choose to make add-ons, please make these items for the registered version only, and be aware that Apogee cannot support user-created items. Sometime in mid/late 1993, id Software decided that they were going to publish these same six original episodes in the retail market. These are the same six episodes that Apogee had been selling since May of 1992. Since Apogee was at that time not set up for retail distribution, id Software went with another company called is GT Software. This package is available in CompUSA and contains the same six episodes that Apogee distributes. Apogee has absolutely nothing at all to do with this product. The GT Software version of Wolfenstein 3D is totally a GT product. Apogee has no control over the packaging, quality control, or price. In May of 1994, FormGen Corporation released an update to Spear of Destiny. It was two new epsiodes and are available in the stores. The collective name of the product is "Spear of Destiny Mission Add-On Packs." The new new epsiodes each have their own individual titles, these being "Mission 2: Return to Danger," and "Mission 3: Ultimate Challenge." These are add-ons to Spear of Destiny and have some new level graphics, some differently colored actors, but is essentially more levels for Spear of Destiny. These extra versions do require that you have the first Spear of Destiny game (the original six Apogee Wolf episodes are not required). Neither Apogee Software nor id software has anything to do with these add-on packs. Neither Apogee nor id sells the packs or supports it. It is strictly a FormGen product. id Software has also either written or released versions of Wolfenstein 3D for other platforms over time. Apogee Software has nothing to do with any of them. id Software holds the copyright to Wolfenstein 3D and can license it to others for other platforms or do whatever they want with it. These versions are listed for completeness' sake only. The Super Nintendo version was released around Jan/Feb of 1994. This was published through a company called "Imagineer." Due to Nintendo restrictions, some elements of the game had to be removed. These were, 1) all Nazi references, 2) the dogs (replaced with rats), and 3) blood (replaced with sweat). This is still a good game, considering what it's programmed for. There was a version released for the Atari Jaguar around August of 1994, and this version is probably the best graphically of any version published. When you go up right against walls and the like, they do not become as blocky or chunky, as compared to previous versions of Wolfenstein 3D. This version was published by Atari. id also licensed Wolf3D so that it could be published on the Macintosh computer. This version was released in October 1994 and is being distributed by MacPlay, a division of Interplay. WolfMac is a shareware title, and there is a shareware version of it available. When you register, you get something like 30 levels. Again, Apogee has nothing to do with these versions of Wolfenstein 3D; you would need to contact the various companies, or id Software directly for more information on them. In the fall of 1994, it was revealed that Vitesse was working on a version of Wolfenstein }3D for the Apple IIgs. This version was being done by Bill Heinemann. This }brings the Wolfenstein saga full circle as the original Castle Wolfenstein was written for the Apple //e. As of August 95, this still has not been released due to program delays. It is still planned for release at this time, however. }Sometime in August/September 1995, id Software release the source code for }Wolfenstein 3D to the Internet and CompuServe. It does not contain the code }for the levels and graphics, however, so you'll need the data files from the }shareware or commercial versions of the game for it to work properly. The premiere issue of Game Developer's Magazine stated that Apogee Software was working on a game called "Wolfenstein 3D: Part II," which was to be a totally new game, with completely new actors, and new everything; the only thing the same being the title Wolfenstein 3D. This information is partially incorrect; there is no such title under production at either Apogee or id Software. However, this was under production at Apogee for a while back in early 1994, but this was dropped, and the project changed to "Rise of the Triad." This game is now available from Apogee Software. [2.6.4.1] "Call Apogee and say Aardwolf" Joe Siegler's explanation of "Aardwolf": "Call Apogee and say Aardwolf." It's a sign that to this day is something that I get asked about a lot. This is a sign that appears on a wall in a particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign was to be the goal in a contest Apogee was going to have, but almost immediately after the game's release, a large amount of cheat and mapping programs were released. With these programs running around, we felt that it would have been unfair to have the contest and award a prize. The sign was still left in the game, but in hindsight, probably should have been taken out, since we still get calls now, almost three years after the game's release. Also, in a somewhat related issue, letters were shown after the highest score in the score table in some revisions of the game. These letters were to be part of another contest that got scrapped before it got started, where we were going to have people call in with their scores and tell us the code; we'd then be able to verify their score. However, with the cheat programs out there, this got scrapped too. }[2.6.4.2] What's B. J. Blazkowicz's relationship with Commander Keen? } }Besides the fact that id Software created both the Commander Keen and }Wolfenstein games, there is a further relationship between the two main }characters. The following is an excerpt from the Official Hint Manual for }Wolfenstein 3D which explains the relation: } } William Joseph Blazkowicz was born August 15, 1911, to Polish } immigrants. Blazkowicz was a top spy for the Allied Forces, } receiving the Congressional Medal of Honor and other accolades } for heroism. "B.J.," (as he was called by his friends) married } after World War II, at age 40, to Julia Marie Peterson. Their } son, Arthur Kenneth Blazkowicz, became a television talk show } personality in Milwaukee. For show biz purposes, Arthur changed } his last name to Blaze. Arthur later married Susan Elizabeth } McMichaels. They had one son (which they named after Arthur's } father), William Joseph Blazkowicz II, or as he signs his grade } school homework, B. Blaze.... [2.6.5] Halloween Harry and Alien Carnage Halloween Harry was written by Sub-Zero software, located in Australia. Apogee is the game's distributor. In October of 1993, Apogee released v1.1 of Halloween Harry in the United States. As with both Mystic Towers and Wacky Wheels, the first American version was 1.1, not 1.0. The reason for this is that an incomplete version of the game was released overseas as a cover program and referred to as v1.0. Please note, however, that these are not complete, finished versions of the games. A month later, v1.2 of the game was released. A year after that, Apogee suggested a title change to "Alien Carnage." Sub-Zero agreed. Thus, in early November of 1994, "Halloween Harry" was dropped from Apogee's distribution, and "Alien Carnage" added. Alien Carnage v1.0 is essentially Halloween Harry v1.2 with a name change, price change, and episode reorganization. The shareware version of Alien Carnage (its first episode) is Halloween Harry's episode three. With the exception of this reorganization, Alien Carnage consists of the same episodes as Halloween Harry. The shareware version of Halloween Harry is still legal to distribute; however, Apogee prefers you distribute the shareware version of Alien Carnage only, as this version has the new pricing information screens. [2.6.6] Rise of the Triad Back in early 1994, a game called "Wolfenstein 3D: Part II" was under production. This was dropped, and the project became "Rise of the Triad," or, as it is casually known, "ROTT." Version 1.0 was released on December 21, 1994; in February 1995, versions 1.1 and 1.2 were released. Version 1.2 was supposed to have fixed the problem that 1.1 introduced where 4 meg machines could not play at all. As it turned out, 1.2 did not fix that, and a 1.2a patch was released a week later. At this point, the CD version of ROTT was burned (but not the Site License version). After that started shipping, a bug was found where people playing directly from the CD could not save games. So 1.2b was released to fix this. Since this was a CD only bug, a version 1.2b was not released for the shareware version or disk based registered version. The Site License version was produced after v1.2b, so that does not exist as a version prior to 1.2b. Version 1.3 was released for all shareware and registered versions in August 1995. The disk based registered version was available starting in late February; the regular CD based registered version started shipping in March, and the Site License CD started shipping in April. In July 1995, Apogee released a package of rejected ROTT levels, available for free in the file ROTT_REJ.ZIP. Tom Hall, the creative director for Rise of the Triad, dubbed the Rise of the Triad team the "Developers of Incredible Power" (DIP). ROTT was the first release of the Developers of Incredible Power, under that name. For most of the members of "DIP," Rise of the Triad was their first real project. Tom Hall and Stephen A Hornback were the only ones who had worked extensively on previous Apogee games. The principle composer for ROTT was Lee Jackson. In 1984, Lee Jackson marched in a Drum and Bugle Corps, called the Nighthawks, out of Houston -- he did pit percussion and wrote the pit parts for some of the pieces. In his words, "this style has a tremendous influence on my writing. . . . One chart from ROTT (Havana Smooth) is almost a pure Corps chart. . . . Joe [Siegler] hates Drum Corps. [He] absolutely *can* *not* *stand* Drum Corps when he knows what he's listening to. I kind of slipped this song past him." The name of the shareware version is "Rise of the Triad: The HUNT Begins." The name of the registered version is "Rise of the Triad: Dark War," which contains four new episodes. The four registered episodes have the titles, in order, "Approach," "Monastery," "Caves Below," and "The Slow and the Dead." One of the curiosities of ROTT is that the actors in the game were digitized and voiced by members of Apogee. The following chart shows who was scanned and who was sampled to create each ROTT character. Character/Description Real Life Actor Voice --------------------- --------------- ----- Low Guard Steve Quarrella Steve Quarrella (Grey Shirts - There are lots of em) (Former Tech Spt) High Guard Steve Blackburn Steve Blackburn (Green Uniforms - Drop MP40's) (VP of Operations) Lightning Guard Kevin Green Kevin Green & (Begs for Mercy, Steals your weapon) (Cust Support Mgr) Willam Scarboro Triad Enforcer George Broussard George Broussard (Throws Hand Grenades) (Exec VP of Apogee) Strike Patrol Scott Miller Scott Miller (White Shirts - Ducks and Rolls) (President of Apogee) Overpatrol Nolan Martin Nolan Martin & (Brown uniforms - throws nets) (Former Programmer) Chuck Jones Death Monk Lee Jackson Tom Hall (Waddles, drains your life) (Musician) DeathFire Monk Allen H. Blum III Tom Hall (Shoots Fireballs) (Programmer) Robot Guard Was a model by Sound CD #4005 (Small Metal Robots) Gregor Punchatz General Darian Steve Maines Mark Dochtermann (Large Boss with Rocket Launcher) (Former Art Director) Sebastian "Doyle" Krist Joe Siegler Joe Siegler (Boss in Chair) (Online Support Mgr) NME (Nasty Metallic Enforcer Boss) Was a model by Sound CD #4005 (Nickname "Spray") Gregor Punchatz El Oscuro Tom Hall Tom Hall (Main Boss - both forms) (Creative Director) Taradino Cassatt Not Applicable Joe Selinske Thi Barrett Not Applicable Susan Singer Doug Wendt Not Applicable Lee Jackson Lorelei Ni Not Applicable Pau Suet Ying * Ian Paul Freeley Not Applicable Jim Dose' * Pau Suet Ying was a waitress at a Chinese Resturant, called May China Cafe, about half a mile from Apogee's Headquarters. Not everyone that was digitized was used in the game. The following chart shows other people who were scanned and sampled, but not used in the final release of the game. Character/Description Real Life Actor Voice --------------------- --------------- ----- Alternate Low Guard Marianna Vayntrub Colleen Compton (Fiancee of Mark D.) Alternate High Guard Steve Hornback Steve Hornback (Main ROTT artist) Alternate Overpatrol Pat Miller Pat Miller (Scott Miller's Mom) Alternate Strike Team Ann Grauherholz Ann Grauherholz (Tom Hall's Friend) Alternate Lightning Guard William Scarboro William Scarboro (ROTT Programmer) Alternate DeathFire Monk Mark Dochtermann Tom Hall (ROTT Programmer) [2.6.7] Paganitzu and Realms of Chaos About a year before Keith Schuler wrote Paganitzu for Apogee, he wrote another game called Chagunitzu for Softdisk. These two games were almost identical, containing the same characters and story and so forth. Unlike Paganitzu, however, Chagunitzu does not adapt to the speed of your computer, making it virtually unplayable on fast computers. Following his success with Apogee's Paganitzu, Schuler began a sequel in early 1992 entitled, "Paganitzu II: the Bloodfire Pendant." Later, it went through a name change to "Alabama Smith and the Bloodfire Pendant." Still later, its name became "Realms of Chaos," losing all its Paganitzu references in the process. Realms of Chaos was originally supposed to be a 16 color EGA game, slated for a 1994 release, but, with the increasing popularity of VGA games, it was decided that time should be spent converting Realms of Chaos to a 256 color }VGA game. Finally, after three years in production, Realms of Chaos was }released by Apogee in November 1995. }Contrary to what one might think, the cancelled 3D Realms project "Ruins: Return of the Gods" was not ever associated with Paganitzu, even in its early days. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [3] Lists - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [3.1] Games Please note that this information is constantly changing, especially when new games are added to the list of Apogee products. Some of the information given here could become out of date rather quickly. [3.1.1] What games are currently available from Apogee? A list of Apogee games follows. The filename given is the file -- on CompuServe, BBS's, and the Internet -- which contains the first episode of each game. Note that on the Internet, the filenames do not contain the leading '#' mark. The price given is the cost of the *complete* game with all episodes. The "Ep" field contains the number of episodes in the complete version. The "Ver" field contains the latest version number of the game. "Gph" is the best graphics mode that the game utilizes. The "Size" fields are approximate. Name Size Genre Filename Price Ep Ver Gph ---- ---- ----- ------------ ------ -- --- --- }Realms of Chaos 2544k Plat #1roc.zip $24.95 3 1.0 VGA~ Rise of the Triad 3661k 3DAct #1rott13.zip $29.95 5 1.3 VGA*^~= Boppin 1349k Puzzl #1bop11.zip $29.95 4 1.1 VGA*~ Wacky Wheels 1664k Race #1wacky.zip $34.95 6 1.1 VGA* Mystic Towers 1204k 3DPuz #1mystic.zip $24.95 6 1.1 VGA Hocus Pocus 944k Plat #1hp11.zip $24.95 4 1.1 VGA Raptor: Call of the Shadows 2018k Shoot #1rap12.zip $34.95 3 1.2 VGA Blake Stone: Planet Strike N/A 3DAct [none] $24.95 1 1.01 VGA+~ Blake Stone: Aliens of Gold 1506k 3DAct #1bs30.zip $29.95 6 3.0 VGA~ Duke Nukem II 1117k Plat #4duke.zip $34.95 4 1.0 VGA Alien Carnage 1750k Plat #1ac.zip $19.95 4 1.0 VGA^ Wolfenstein 3D 729k 3DAct #1wolf14.zip $49.95 6 1.4 VGA~ Bio Menace 637k Plat #1bio11.zip $29.95 3 1.1 EGA~ Monster Bash 1011k Plat #1bash21.zip $34.95 3 2.1 EGA*~ Commander Keen: Galaxy 649k Plat #4keen.zip $34.95 2 1.4 EGA*^ Commander Keen: Vorticons 210k Plat #1keen.zip $29.95 3 1.31 EGA^ Cosmo's Cosmic Adventure 524k Plat #1cosmo.zip $34.95 3 1.2 EGA Duke Nukem I 277k Plat #1duke.zip $29.95 3 2.0 EGA Major Stryker 568k Shoot #1majr14.zip $29.95 3 1.4 EGA Crystal Caves 222k Plat #1crystl.zip $29.95 3 1.0 EGA Secret Agent 239k Plat #1agent.zip $29.95 3 1.0 EGA Math Rescue 430k Educ #1math.zip $29.95 3 2.0 EGA Word Rescue 377k Educ #1rescue.zip $29.95 3 2.0 EGA Dark Ages 189k Plat #1dark.zip $29.95 3 1.0 EGA Paganitzu 322k Puzzl #1paga.zip $29.95 3 1.02 EGA*~ Arctic Adventure 131k Plat #1arctic.zip $24.95 4 2.0 CGA Pharaoh's Tomb 118k Plat #1ptomb.zip $24.95 4 3.0 CGA Monuments of Mars 136k Plat #1mars.zip $24.95 4 1.0 CGA The Kroz Series 111k Puzzl #1kroz.zip $24.95 7 1.0 TEXT Spear of Destiny 3D Action $34.95 1 1.4 VGA+~ Commander Keen: Aliens Ate My BabySitter Platform $34.95 1 1.4 EGA+* + - Spear of Destiny and Aliens Ate My Babysitter are commercial pieces of software by FormGen Corporation. id Software wrote both of them, and FormGen distributes them. Apogee only resells these titles. There are demos available from FormGen for these games, but they are not Apogee titles, and Apogee does not distribute the demos for these games. Blake Stone: Planet Strike is also distributed by FormGen, but written by Apogee. There is no demo or shareware version of the game. * - There is an optional CGA mode in Paganitzu. There are CGA versions of Keen: Galaxy and Keen: Aliens. There is a "Monster Bash Lite" version of this game, which contains the first three levels of the shareware episode. Apogee does not distribute this version anymore, but it is still legal to pass around. If it still exists on an FTP site or BBS, its filename will probably be "#1mblite.zip" ("1mblite.zip" on the Internet.) There is a smaller registered version of Wacky Wheels, which contains only the first three sets of tracks, available for $24.95. There is a smaller registered version of Boppin called Basic Boppin which contains only the first two episodes of the game, is available for $19.95. This version does not contain the level editor, nor the ability to play user-created levels. The $29.95 version is called Super Boppin, and contains the complete game and level editor. There are several versions of Rise of the Triad available. The regular registered is $29.95, and contains 32 regular levels and 30 comm-bat zones. The power pack add-on contains 10 extra comm-bat zones, a random level generator, and BMP and WAV files from the game. Super Triad is for CD only, costs $34.95, and contains everything in the regular registered, plus the power pack, plus more BMP and WAV files, plus some extra Apogee shareware games. The Site License version is also for CD only, costs $89.95, includes 10 more comm-bat zones, a signed site license agreement, and eleven command cards. For people to play a networked game using the registered version, each member must have either their own registered versions, or a site license version owned between them. ^ - The full titles of the Keen games are "Commander Keen: Goodbye Galaxy!" and "Commander Keen: Invasion of the Vorticons." Alien Carnage used to be known as "Halloween Harry." The shareware episode of Rise of the Triad is also known as "Rise of the Triad: the HUNT Begins"; the registered episodes are also known as "Rise of the Triad: Dark War". ~ - These games contain some measure of graphic violence, and may be unsuitable for young game players. Of these, Realms of Chaos, Rise of the Triad, Blake Stone, and Wolfenstein 3D have official notices about violent content. Boppin v1.0 has an option to minimize the violence somewhat. Boppin v1.1 does not have violent content unless a command line parameter is given. (See the cheats section.) Rise of the Triad has adjustable violence levels that are password protectable. } Realms of Chaos has a violence toggle that is password protectable. = - The file specifications for Rise of the Triad are available as ROTSPEC1.ZIP in any official Apogee area. - RTSMaker, a RemoteRidicule sound editor for Rise of the Triad, is available as RTSMAKER.ZIP in any official Apogee area. - There is a set of "rejected" levels for ROTT available as ROTT_REJ.ZIP. [3.1.2] The games are too big to download! Are there "split" versions? There are split versions of the larger games available at Software Creations and on the Internet. Other forums do not carry the split versions. Game Split Filenames ---- --------------- }Realms of Chaos 1roca.zip 1rocb.zip Rise of the Triad 1rot13a.zip 1rot13b.zip 1rot13c.zip Boppin 1bop11a.zip 1bop11b.zip 1bop11c.zip Wacky Wheels 1ww-a.zip 1ww-b.zip 1ww-c.zip 1ww-d.zip Mystic Towers 1mt-a.zip 1mt-b.zip 1mt-c.zip Hocus Pocus 1hp11-a.zip 1hp11-b.zip 1hp11-c.zip Raptor 1rap12a.zip 1rap12b.zip 1rap12c.zip 1rap12d.zip 1rap12e.zip Blake Stone 1bs30-a.zip 1bs30-b.zip 1bs30-c.zip 1bs30-d.zip Duke Nukem II 4duke-a.zip 4duke-b.zip 4duke-c.zip Alien Carnage 1ac-a.zip 1ac-b.zip 1ac-c.zip 1ac-d.zip Wolfenstein 3D 1wolf-a.zip 1wolf-b.zip Monster Bash 1bash2a.zip 1bash2b.zip 1bash2c.zip [3.1.3] What upgrade patches are currently available? These are the upgrades that are available on BBS's and networks only; if you need an upgrade that isn't listed, call Apogee. The "S/R" field says whether the patch is for the shareware or registered version of the game. Filename Game S/R From To -------- ---- --- ---- --- r13slpt.zip Rise of the Triad Site Lic CD 1.2b 1.3 r13cdpt.zip Rise of the Triad Power Pack/CD 1.2ab 1.3 r13fdpt.zip Rise of the Triad Disk Reg, no PP 1.2ab 1.3 r13swpt.zip Rise of the Triad Shareware 1.2ab 1.3 rot12spt.zip Rise of the Triad Shareware 1.1 1.2 rot11spt.zip Rise of the Triad Shareware 1.0 1.1 bops11pt.zip Super Boppin Registered 1.0 1.1 bopb11pt.zip Basic Boppin Registered 1.0 1.1 hppat-r.zip Hocus Pocus Registered 1.0 1.1 rpat_12r.zip Raptor Registered 1.1 1.2 rpat_12s.zip Raptor Shareware 1.1 1.2 rappat-r.zip Raptor Registered 1.0 1.1 rappat-s.zip Raptor Shareware 1.0 1.1 bs30pat6.zip Blake Stone Registered 2.1 3.0 bs21pat6.zip Blake Stone Registered 2.0 2.1 bspatch6.zip Blake Stone Registered 1.0 2.0 [3.1.4] Hardware requirements and support }[Realms of Chaos] } } Required: 386SX-16, VGA } Recommended: 486SX-33, VGA, 3 megs RAM } Supported: Control - Keyboard, Joystick, Gamepad } Sound - Soundblaster, WaveBlaster, Adlib, Gravis } Ultrasound, Pro Audio Spectrum, Disney Sound } Source, and General MIDI } Features: control config, 5 skill levels, 8 mid-level saved games, } 2 password-protectable violence levels [Rise of the Triad] Required: 386SX-40, VGA, 4 megs RAM Recommended: 486DX2-66, VGA, 8 megs RAM, Local Bus Supported: Control - Keyboard, Joystick, Mouse, Gamepad, Cyberman, Space Player, Wingman Assassin, Virtual Reality Hardware Sound - Soundblaster 16/Pro, Soundblaster, AWE 32, Waveblaster, Adlib, Roland Sound Cavas, Gravis Ultrasound, Ensoniq Soundscape, Pro Audio Spectrum 16, Logitech Soundman 16, Disney Sound Source, Tandy Sound Source, and General MIDI Features: 11 player network play, modem play, null modem cable play, } control config, 5 character selections, 4 skill levels, } 14 mid-level saved games, 4 password-protectable violence } levels Notes: For modem or serial play, a 8250 serial port is required, and a 16550 serial port is recommended. [Boppin] Required: 386SX-16, VGA, 2 megs RAM Recommended: 4 megs RAM, Joystick, Mouse (for level editor) Supported: Control - Keyboard, Joystick, Mouse Sound - Soundblaster 16/Pro, Soundblaster, AWE 32, Waveblaster, Adlib, Roland Sound Cavas, Gravis Ultrasound, Ensoniq Soundscape, Pro Audio Spectrum 16, Logitech Soundman 16, Disney Sound Source, Tandy Sound Source, and General MIDI Features: level editor (in Super Boppin), 2 player mode, control } config, 8 saved games, 2 violence levels [Wacky Wheels] Required: 386SX-25, VGA, 4 megs RAM Recommended: 486SX-33 (for split screen mode), Local Bus Supported: Control - Keyboard, Joystick, Gamepad Sound - Gravis Ultrasound, Pro Audio Spectrum 16, Sound Canvas, Soundblaster 16/Pro, Soundblaster, Waveblaster, General MIDI Features: modem play, null modem cable play, 2 player mode, control config, 8 character selections, 2 skill levels [Mystic Towers] Required: 286, VGA Supported: Control - Keyboard, Joystick, Mouse Sound - Soundblaster, Adlib Features: control config, 4 mid-level saved games, practice mode [Hocus Pocus] Required: 386SX, VGA Supported: Control - Keyboard, Joystick, Gamepad Sound - Gravis Ultrasound, Soundblaster 16/Pro, Soundblaster, Adlib, Sound Man 16, Sound Source, Roland Sound Canvas, General MIDI, and others Features: control config, 3 skill levels, 9 saved games [Raptor] Required: 386SX, VGA, 2 megs RAM Recommended: 386SX, VGA, 4 megs RAM Supported: Control - Keyboard, Joystick, Mouse, Thrustmaster Sound - Soundblaster 16/Pro, Soundblaster, Waveblaster, AWE 32, Pro Audio Spectrum 16, Gravis Ultrasound, Adlib, Roland Sound Canvas, and General MIDI Features: control config, 4 character selections, 4 skill levels, unlimited saved games, practice mode [Blake Stone: Aliens of Gold and Planet Strike] Required: 386SX, VGA Supported: Control - Keyboard, Joystick, Mouse, Gamepad Sound - Soundblaster, Adlib Features: control config, 4 skill levels, 10 mid-level saved games [Duke Nukem II] Required: 286, VGA Recommended: 386DX-33, VGA Supported: Control - Keyboard, Joystick, Gamepad Sound - Soundblaster, Adlib Features: 3 skill levels, 8 saved games [Alien Carnage] Required: 286, VGA Recommended: 386DX-33, VGA Supported: Control - Keyboard, Joystick Sound - Soundblaster Features: 3 skill levels, 5 saved games [Wolfenstein 3D and Spear of Destiny] Required: 286, VGA Recommended: 386DX-33, VGA Supported: Control - Keyboard, Joystick, Mouse, Gamepad Sound - Soundblaster Pro, Soundblaster, Adlib, Disney Sound Source Features: 4 skill levels, 10 mid-level saved games [Bio Menace] Required: 286, EGA Recommended: 386DX-33, EGA Supported: Control - Keyboard, Joystick, Gamepad Sound - Soundblaster, Adlib Features: 3 skill levels, 6 saved games per episode, practice mode [Monster Bash] Required: 286, EGA Recommended: 386DX-33, EGA Supported: Control - Keyboard, Joystick Sound - Soundblaster, Adlib Features: 3 skill levels, 10 saved games per episode [Commander Keen: Goodbye Galaxy and Aliens Ate My Baby Sitter] Required: 286, CGA Recommended: 286, EGA Supported: Control - Keyboard, Joystick, Gamepad Sound - Adlib Features: 3 skill levels, 6 mid-level saved games per episode [Commander Keen: Vorticons] Required: EGA Supported: Control - Keyboard, Joystick Features: 9 saved games per episode [Cosmo's Cosmic Adventure] Required: 286, EGA Supported: Control - Keyboard, Joystick Sound - Adlib Features: 9 saved games per episode [Duke Nukem I] Required: EGA Supported: Control - Keyboard, Joystick Features: 9 saved games per episode [Major Stryker] Required: EGA Supported: Control - Keyboard, Joystick Sound - Soundblaster, Adlib Features: 3 skill levels, 10 saved games [Crystal Caves] Required: EGA Supported: Control - Keyboard, Joystick Features: control config, 10 saved games [Secret Agent] Required: EGA Supported: Control - Keyboard, Joystick Features: control config, 10 saved games [Math Rescue] Required: EGA Supported: Control - Keyboard, Joystick Sound - Adlib Features: 2 character selections, 3 skill levels, saved games Notes: The music may sound scrambled on fast computers; if this happens, slow your computer down before running. [Word Rescue] Required: EGA Supported: Control - Keyboard, Joystick Sound - Adlib Features: 2 character selections, 3 skill levels, saved games Notes: The music may sound scrambled on fast computers; if this happens, slow your computer down before running. [Dark Ages] Required: 286, EGA Supported: Control - Keyboard Sound - Adlib Features: control config, 3 skill levels, 1 saved game Notes: This is the first game ever to support the Adlib sound card. This game may run too fast on fast computers; if this happens, slow your computer down before running. [Paganitzu] Required: CGA Recommended: EGA Supported: Control - Keyboard Features: 5 saved games [Arctic Adventure] Required: CGA Supported: Control - Keyboard Features: limited control config, 1 saved game Notes: This game may run too fast on fast computers; if this happens, slow your computer down before running. [Pharaoh's Tomb] Required: CGA Supported: Control - Keyboard Features: limited control config, 1 saved game Notes: This game may run too fast on fast computers; if this happens, slow your computer down before running. [Monuments of Mars] Required: 8088, CGA Recommended: 8086, CGA Supported: Control - Keyboard Features: limited control config, 1 saved game Notes: This game may run too fast on fast computers; if this happens, slow your computer down before running. [The Kroz Series] Supported: Control - Keyboard Notes: This game may run too fast on fast computers; if this happens, slow your computer down before running. [3.1.5] Which of Apogee's games are good? What follows is a series of evaluations for each game. Ratings are given on a scale of 1-10, 5 being the minimum "good" rating. (A rating of 10 does not mean perfection, for in the gaming world, perfection is never achieved; someone will always come out with something better later.) Ratings are given for different categories. For all but the last category, the ratings are my own personal ratings. The final category contains the results of the rating system, whereby game players far and wide may contact me via Internet email with their own evaluations of each game. To send your own evaluations, please see the instructions and rules in the next section. For the "Grph" field, the letter indicates (T)ext, (C)GA, (E)GA, (V)GA, or (S)VGA. "Snd" is sound. "Msc" is music. The "Enem" field rates how unique and interesting the enemies are. The "Lvl" field rates the design of the levels. The "Game" field rates the gameplay, or how well the game "works" as a game. The "Overall" field is not an average, but rather how lastingly enjoyable the game is to play. The "Vote Results" field gives two values: the first is the average rating from the voting system; the second is the number of people who have given ratings for that particular game. Name Grph Snd Msc Enem Lvl Game Overall Vote Results ---- ---- --- --- ---- --- ---- ------- ------------ The Kroz Series T 2 2 N/A 2 6 6 6 10.0 1 Raptor: Call of the Shadows V 10 10 9 5 7 8 10 8.7 12 Duke Nukem II V 9 9 10 10 8 8 9 8.3 4 Rise of the Triad V 10 9 8 7 9 8 9 8.2 10 Wacky Wheels V 7 6 8 N/A 6 7 6 8.2 9 Wolfenstein 3D V 8 9 7 8 8 10 10 8.0 9 Paganitzu E 2 5 N/A N/A 7 6 6 8.0 1 Dark Ages E 3 4 6 4 4 5 4 8.0 1 Commander Keen: Galaxy E 7 6 6 6 7 7 7 7.8 5 Spear of Destiny V 8 9 7 8 9 10 10 7.4 5 Commander Keen: Vorticons E 3 3 N/A 4 5 6 6 6.8 5 Hocus Pocus V 9 6 3 5 3 4 5 6.8 4 Duke Nukem I E 5 3 N/A 9 10 9 9 6.7 4 Major Stryker E 6 7 10 6 7 7 7 6.7 3 Blake Stone: Aliens of Gold V 6 7 6 6 7 7 6 6.7 6 Cosmo's Cosmic Adventure E 6 4 6 6 8 6 6 6.5 4 Commander Keen: Aliens E 7 6 6 6 7 7 7 6.0 4 Blake Stone: Planet Strike V 6.0 1 Alien Carnage V 9 8 5 6 8 7 8 5.8 4 Monster Bash E 6 6 10 9 8 7 8 5.6 5 Mystic Towers V 7 7 7 4 6 6 6 5.4 5 Boppin V 5 2 1 N/A 5 3 3 5.2 6 }Arctic Adventure C 2 2 N/A 3 6 6 5 5.0 7 Bio Menace E 5 4 6 9 8 7 7 5.0 2 }Monuments of Mars C 2 2 N/A 3 5 5 4 4.0 8 }Pharaoh's Tomb C 2 2 N/A 3 5 5 4 4.0 8 Crystal Caves E 4 3 N/A 7 9 8 7 4.0 2 Word Rescue E 3 6 7 6 6 6 6 4.0 1 Secret Agent E 4 3 N/A 6 8 7 7 3.0 2 Math Rescue E 3 6 7 6 6 5 6 }Realms of Chaos V [3.1.5.1] Rules of the voting system To send in your votes, send mail to one of: ss1@christa.unh.edu or stoddard@ctron.com. Include something on the order of "Apogee Votes" in the subject line. The body of the message should contain one or more Apogee games that you're voting on, one vote per game. Your vote will be a rating from 1 through 10, inclusive. Use whole numbers -- the decimals in the results are given for accuracy. Include one vote per line, something like this: 10 Duke Stone 8 Commander Logan: Call of the Vorticons 6 Mystic Wheels 3D 4 Monuments of Destiny: Goodbye Triad! The games you can vote on are those listed in the above section ONLY. Don't vote on non-Apogee games, discontinued Apogee games, or beta versions of yet to be released Apogee games. (Note, however, that while "Keen: Aliens" and "Spear of Destiny" are not, technically, Apogee games, you can still vote on them.) So what will your votes do? Your votes will be averaged in with all the other votes. The average and the total number of voters will be listed in the ratings section. Your votes will be taken into consideration for the next release of the Apogee FAQ, and, from then, forever after. There is no need to resend votes unless you want to change a vote. [3.2] Past projects }[3.2.1] What Apogee games are no longer supported? } }Apogee no longer takes orders, technical support calls, or offers any other }form of support for the games listed in this section. Apogee does, however, }retain the copyright and requests that these games no longer be distributed. }Information about these games is given for purely historical interests. }Except where noted, Scott Miller wrote each game listed. } } The Thor Trilogy - text action/adventure game, like Kroz (Todd Replogle) } SuperNova - text adventure game (with Terry Nagy) } Beyond the Titanic - text adventure game } Word Whiz - vocabulary quiz game } Trivia Whiz - trivia quiz game (George Broussard) } Puzzle Fun-Pak - contains: Block Five, Asteroid Rescue, Phrase } Master, Maze Machine } Adventure Fun-Pak - contains: Rogue Runner, Night Bomber, Raiders of } the Forbidden Mine, The Thing } }Apogee does not distribute, sell, register, or retain copyright on any of }the following games. Furthermore, they request that the shareware episodes }(if they exist) on any Apogee site be removed from distribution. } } Jumpman Lives! - remake of "Jumpman" (Dave Sharpless) } Star Trek Trivia - Star Trek trivia quiz game } Star Trek: TNG Trivia - Star Trek: the Next Generation trivia quiz game } (George Broussard) [3.2.2] Working titles of Apogee games Sometimes, over the course of a game's development, the game's title can change, once, twice, or more. Here is a list of some of Apogee's games with their former titles. Where more than one former title is present, they are listed in chronological order. Realms of Chaos Paganitzu II, Alabama Smith and the Bloodfire Pendant Rise of the Triad Wolfenstein 3D: Part II Raptor: Call of the Shadows Mercenary 2029 Bio Menace Bio Hazard Monster Bash Graveyard Cosmo's Cosmic Adventure The Adventures of Zonk }[3.2.2.1] Alternate titles for Wolfenstein 3D } }The following were all alternate titles for Wolfenstein 3D that Tom Hall }came up with. Many, however, are joke titles and were never seriously }considered -- thus why these names are separate from those in the section }above. } }Castle Ochtenstein, Luger's Run, The Fourth Reich, Adolph's Bane, Hard Cell, }Luger Me Now, Tank You Very Much, Castle Hasselhoff, How Do You Duseldorf?, }Castle Verlassen (to abandon the castle), Sturmwind (stormwind), Hollehammer }(hellhammer), Shattensendener (shadowsender), Geruchschlect (bad smell), }Dolchteufel (devildagger), Grabgrabbener (gravedigger), Eisenschwert }(ironsword), Dammerung (twilight/dawn). } }Note: the name Hollehammer made it into the game as the name of the castle }in episode two. } }(The information contained in this section comes from the Official Hint }Manual for Wolfenstein 3D.) [3.2.3] Cancelled projects Frequently, projects that get started never get finished. This can happen for a number of reasons. Legal problems is one common cause; slow progress and little promise is another. What follows is a list of projects that, for one reason or another, never saw the light of day. Dates are approximations of the time each game spent under development. Game Genre Date Comments ---- ----- ---- -------- Crystal Carnage Combat 1994-5 Fumes Racing 1994-5 Crazy Baby Platform 1994-5 Small game, slow progress. Monster Bash VGA Platform 1994-5 Tom, Dick, and Harry Platform 1993-4 Megaloman Platform 1993-4 Gateworld ?? 1990-1 Poor quality. Dino Days ?? 1990-1 Never started. The Underground Empire Puzzle 1990-1 of Kroz [3.3] Previews [3.3.1] What slide shows are currently available? Filename Gph Game -------- --- ---- #1xp-pix.zip VGA XenoPhage: Alien Bloodsport #1rotpx2.zip VGA Rise of the Triad #1rotpix.zip VGA Rise of the Triad #1boppix.zip VGA Boppin #1ww-pix.zip VGA Wacky Wheels #1mt-pix.zip VGA Mystic Towers (includes Triad and Ruins shots)* #1hp-pix.zip VGA Hocus Pocus (includes Shadow Warrior shots)* #1rappix.zip VGA Raptor: Call of the Shadows #1bspix3.zip VGA Blake Stone: Aliens of Gold #4dn-pix.zip VGA Duke Nukem II #1hhpix2.zip VGA Halloween Harry #1bm-pix.zip EGA Bio Menace #1mb-pix.zip EGA Monster Bash }* - "Shadow Warrior" is an upcoming game from 3D Realms, Apogee's sister } company. The shots from this game are very old and are not like what } the finished product will be. "Ruins: Return of the Gods" was a project } 3D Realms used to have under production but which was later cancelled. [3.3.2] What are Apogee's upcoming releases? Game Genre Release Date ---- ----- ------------ XenoPhage: Alien Bloodsport Fighting Winter 1995 Stargunner Shooter Winter 1995/1996 Ravager Platform Spring 1996 And from 3D Realms: Shadow Warrior 3D Action Winter 1995 Duke Nukem 3D 3D Action Winter 1995/1996 Blood 3D Action Winter 1995/1996 Prey 3D Action 3rd Quarter 1996 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4] The Almanac - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4.1] Release dates What follows are lists of games and slide shows and the dates they were released. The lists are not complete. [4.1.1] Games Game Version Date Released ---- ------- ------------- } Realms of Chaos 1.0 11/11/95 * Rise of the Triad 1.3 Reg 08/18/95 Rise of the Triad 1.3 SW 08/08/95 Rise of the Triad 1.2a 02/25/95 Rise of the Triad 1.2 02/17/95 ~ Rise of the Triad 1.1 02/08/95 Rise of the Triad 1.0 12/21/94 * Boppin 1.1 12/09/94 Boppin 1.0 11/15/94 * Alien Carnage 1.0 11/02/94 * Blake Stone: Aliens of Gold 3.0 11/02/94 Blake Stone: Planet Strike 1.01 10/28/94 Blake Stone: Planet Strike 1.0 10/28/94 * Wacky Wheels 1.1 10/17/94 * Hocus Pocus 1.1 10/05/94 Raptor: Call of the Shadows 1.2 09/26/94 Mystic Towers 1.1 07/15/94 * Blake Stone: Aliens of Gold 2.1 07/15/94 Hocus Pocus 1.0 06/01/94 * Raptor: Call of the Shadows 1.1 06/01/94 Raptor: Call of the Shadows 1.0 04/01/94 * Blake Stone: Aliens of Gold 2.0 02/11/94 Blake Stone: Aliens of Gold 1.0 12/02/93 * Duke Nukem II 1.0 12/02/93 * Halloween Harry 1.2 11/07/93 Halloween Harry 1.1 10/10/93 * Bio Menace 1.1 08/24/93 Bio Menace 1.0 08/03/93 * Math Rescue 2.0 08/01/93 Word Rescue 2.0 08/01/93 Monster Bash Lite 2.1 07/27/93 Monster Bash 2.1 05/23/93 Monster Bash 2.0 05/11/93 Monster Bash 1.1 04/26/93 Monster Bash 1.02 04/12/93 Monster Bash 1.01 04/10/93 Monster Bash 1.0 04/09/93 * Major Stryker 1.4 02/20/93 + Major Stryker 1.0 01/93 * Wolfenstein 3D 1.4 01/01/93 + Math Rescue 1.0 10/92 * Wolfenstein 3D 1.2 06/28/92 Wolfenstein 3D 1.1 06/25/92 Wolfenstein 3D 1.0 05/05/92 * Word Rescue 1.0 Spring 92 * Cosmic Cosmo 1.2 04/15/92 Cosmic Cosmo 1.0 03/92 * Secret Agent 1.0 02/01/92 * Commander Keen: Goodbye Galaxy! 1.4 02/01/92 Paganitzu 1.02 12/01/91 Paganitzu 1.0 1991 * Duke Nukem 2.0 11/01/91 Crystal Caves 1.0 10/23/91 * Duke Nukem 1.0 06-07/91 * Commander Keen: Goodbye Galaxy! 1.0 06/91 * Dark Ages 1.0 02/01/91 * Commander Keen: Vorticons 1.31 01/23/91 Commander Keen: Vorticons 1.0 12/14/90 * Arctic Adventure 1.0-2.0 1990 *^ Pharaoh's Tomb 1.0-3.0 1990 *^ Monuments of Mars 1.0 1990 * Beyond the Titanic 1990 * } Star Trek: TNG Trivia 1990 *^ Star Trek Trivia 1990 * Word Whiz 1990 * Trivia Whiz 1990 *^ Caves of Thor 1989/1990 * SuperNova 1989 * The Kroz Series 1.0 1987 * * - This indicates the first U.S. release of the game. ^ - These games were originally published under the name Micro F/X. Micro F/X was the name of the software company that George Broussard ran before he teamed up with Scott Miller in 1990. + - Major Stryker versions 1.1, 1.2, and 1.3, and Wolfenstein 3D version 1.3 were never released to the public. ~ - The registered version of the game started shipping with this shareware version. [4.1.2] Slide shows Game Date Released ---- ------------- Boppin 10/18/94 * Rise of the Triad #2 10/11/94 Wacky Wheels 08/30/94 * } XenoPhage: Alien Bloodsport 08/15/94 *^ Rise of the Triad #1 07/15/94 * Mystic Towers 07/01/94 * Hocus Pocus 05/16/94 * Blake Stone: Aliens of Gold #3 02/11/94 Raptor: Call of the Shadows 01/27/94 * Duke Nukem II 11/18/93 * Halloween Harry #2 10/06/93 Halloween Harry #1 08/93 * Monster Bash 06/11/93 * Bio Menace 05/23/93 * Blake Stone: Aliens of Gold #1 03/25/93 * * - This indicates the first U.S. release of a slide show of the particular game. }^ - This is a self-running executable demo with no independent image files. [4.1.3] Miscellaneous Product Filename Associated With... Date Released ------- -------- ------------------ ------------- ROTT levels rott_rej.zip Rise of the Triad 07/95 RTS Maker rtsmaker.zip Rise of the Triad 03/13/95 ROTT Specs rotspec1.zip Rise of the Triad 02/14/95 [4.2] Cast of characters [4.2.1] Heroes Game Name Comments ---- ---- -------- }Realms of Chaos Endrick The male character. }Realms of Chaos Elandra The female character. Rise of the Triad Taradino Cassatt Voiced by Joe Selinske. Rise of the Triad Thi Barrett Voiced by Susan Singer. Rise of the Triad Doug Wendt Voiced by Lee Jackson. Rise of the Triad Lorelei Ni Voiced by Pau Suet Ying. Rise of the Triad Ian Paul Freeley Voiced by Jim Dose'. Boppin Yeet Boppin Boik Wacky Wheels Tigi The Tiger. Wacky Wheels Blombo The Elephant. Wacky Wheels Ringo The Raccoon. Wacky Wheels Razer The Shark. Wacky Wheels Uno The Panda Bear. Wacky Wheels Sultan The Camel. Wacky Wheels Morris The Moose. Wacky Wheels Peggles The Pelican. }Mystic Towers Baron Baldric (see footnote) * Hocus Pocus Hocus Pocus Blake Stone: Strike Robert Wills Stone III Alias Blake Stone. Blake Stone: Aliens Robert Wills Stone III Alias Blake Stone. }Duke Nukem II Duke Nukem Voiced by Joe Siegler. Duke Nukem I Duke Nukem Related to Harrison Stryker. Alien Carnage Halloween Harry }Spear of Destiny B. J. Blazkowicz Full name William Joseph... Wolfenstein 3D B. J. Blazkowicz Related to Billy Blaze. Bio Menace Snake Logan Monster Bash Johnny Dash }Commander Keen: Aliens Billy Blaze B.J.Blazkowicz's grandson. }Commander Keen: Galaxy Billy Blaze Full name: William Joseph }Commander Keen: Vorticons Billy Blaze Blazkowicz II Cosmo's Cosmic Adventure Cosmo Major Stryker Harrison Stryker Related to Duke Nukem. Crystal Caves Mylo Steamwitz Secret Agent Agent 006 1/2 A short Duke Nukem? Paganitzu Alabama Smith Related to Nevada? Arctic Adventure Nevada Smith His second adventure. Pharaoh's Tomb Nevada Smith His first adventure. }* - Baron Baldric made his first appearance in the shareware game of the same } name, by Animation/FX. [4.2.2] Villains Game Villains ---- -------- }Realms of Chaos Lord Ross Rise of the Triad General Darian, Sebastian "Doyle" Krist, NME (Nasty Metallic Enforcer, AKA "Spray"), El Oscuro Boppin Hunnybunz Hocus Pocus Trolodon Blake Stone: Planet Strike Dr. Pyrus W. Goldfire Blake Stone: Aliens of Gold Dr. Pyrus W. Goldfire Duke Nukem II The Rigelatins Duke Nukem I Dr. Proton Spear of Destiny Trans Grosse, Barnacle Wilheim, UberMutant, Death Knight, Angel of Death }Wolfenstein 3D Hans Grosse, Dr. Schabbs, Hitler, Otto Giftmacher, Greta Grosse, General Fettgesicht Bio Menace Dr. Mangle, Master Cain Monster Bash Count Chuck Commander Keen: Aliens The Bloogs Commander Keen: Galaxy The Shikadi Commander Keen: Vorticons The Vorticons Major Stryker The Kretons Secret Agent Dr. No Body, DVS terrorist leader Math Rescue The Gruzzles Word Rescue The Gruzzles Dark Ages Garth [4.2.3] Cameos Frequently, the star of one Apogee game will make a cameo appearance in another. Or, sometimes, someone from the real world shows up. A list of such cameos follows. Appearances of Apogee characters in the default scoreboards of games are not mentioned here, however, since there would be too many to list. WARNING: much of the fun of these games is running across these things during play. Do not read this section if you want to be surprised! Game Description ---- ----------- Wacky Wheels The Dopefish, from Keen, (voiced by Joe Siegler). Bio Menace Commander Keen as one of the hostages in episode 2. Bio Menace Scott Miller, George Broussard, and Jim Norwood, in episode 2; also artifacts from other Apogee games including Keen and Duke. Yorp aliens from Keen are there, among other things, as is a portrait of Duke Nukem on the wall. Monster Bash Epic's Jill of the Jungle is mentioned in the story. Cosmo's Cosmic Adventure Duke Nukem, in episode 2, level 7. Duke Nukem I Commander Keen, mentioned by Dr. Proton in the first episode. Secret Agent Commander Keen, mentioned in the instructions. Paganitzu Yorp from Keen: Vorticons; also Keen's helmet. * - See the "secrets and other fun things" section for instructions on seeing this cameo. [4.3] Behind the scenes [4.3.1] Programmers Name Games ---- ----- Steve Baker Mystic Towers Jason Blochowiak Keen: Galaxy Keen: Aliens+ XenoPhage^ George Broussard Trivia Whiz Pharaoh's Tomb Arctic Adventure Allen H Blum III Major Stryker Duke Nukem 3D*^ John Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens+ Wolfenstein 3D Robert Crane Alien Carnage Karen Crowther Word Rescue Math Rescue Mark Dochtermann Rise of the Triad Prey*^ Jim Dose' Rise of the Triad Prey*^ Andrew Edwardson Wacky Wheels Scott Host Raptor Steve Hovelroud Mystic Towers Stephen P Lepisto Boppin Peder Jungck Secret Agent Frank Maddin Crystal Caves Monster Bash Realms of Chaos Shadow Warrior*^ Nolan Martin Rise of the Triad Michael Maynard Blake: Aliens Blake: Strike Scott Miller The Kroz Series Word Whiz SuperNova Beyond the Titanic Terry Nagy SuperNova Jim Norwood Bio Menace Shadow Warrior*^ Todd J Replogle The Thor Trilogy Monuments of Mars Dark Ages Duke Nukem I Cosmo's Adventure Duke Nukem II Duke Nukem 3D*^ John Romero Keen: Vorticons Keen: Galaxy Keen: Aliens+ Wolfenstein 3D James T Row Blake: Aliens Blake: Strike William Scarboro Rise of the Triad Prey*^ Keith Schuler Paganitzu Realms of Chaos Dave Sharpless Jumpman Lives! Ken Silverman Shadow Warrior*^ Duke Nukem 3D*^ Blood*^ Mike Voss Hocus Pocus Lindsay Whipp Mystic Towers * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.2] Artists Name Games ---- ----- Randy Abraham Duke Nukem II Debra Berry Blake: Aliens Blake: Strike Allen H Blum III Dark Ages Major Stryker Duke Nukem I George Broussard Pharaoh's Tomb Arctic Adventure Secret Agent Crystal Caves Duke Nukem I Adrian Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens+ Wolfenstein 3D Erinn Day Realms of Chaos Jeff Dee Blake: Aliens Blake: Strike Manda Dee Monster Bash Rich Fleider Raptor Shaun Gadala Wacky Wheels Dale Homburg Math Rescue Jimmie Homburg Math Rescue Stephen A Hornback Major Stryker Cosmo's Adventure Duke Nukem II Rise of the Triad Terminal Velocity Duke Nukem 3D*^ } Prey*^ Chuck Jones Rise of the Triad Shadow Warrior*^ Duke Nukem 3D*^ } Prey*^ Dirk Jones Realms of Chaos Duke Nukem 3D*^ Jerry K Jones Blake: Aliens Blake: Strike Frank Maddin Crystal Caves Lucinda Maddin Crystal Caves Tim Neveu Raptor Rise of the Triad Jim Norwood Jumpman Lives! Secret Agent Crystal Caves Duke Nukem I Bio Menace Shadow Warrior*^ Les Pardew Major Stryker Stephanie Peaden Realms of Chaos Bud Pembroke Word Rescue Jennifer D Keitz Boppin Todd J Replogle Monuments of Mars Keith Schuler Paganitzu Susan Singer Rise of the Triad Realms of Chaos Gary Sirois Major Stryker Steven Stamatiadis Alien Carnage James Storey Rise of the Triad Terminal Velocity* Duke Nukem 3D*^ } Stargunner^ Prey*^ * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.3] Musicians Name Games ---- ----- Steven Baker Alien Carnage } Lee Jackson Rise of the Triad Duke Nukem 3D*^ Prey*^ Mark Klem Wacky Wheels Andrew J Lepisto Boppin Matt Murphy Raptor Bobby Prince Major Stryker Keen: Galaxy Keen: Aliens+ Cosmo's Adventure Bio Menace Wolfenstein 3D Spear of Destiny+ Duke Nukem II Blake: Aliens Blake: Strike Rise of the Triad Realms of Chaos Duke Nukem 3D*^ Keith Schuler Dark Ages George Stamatiadis Alien Carnage Rob Wallace Monster Bash * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.4] Sound engine programmers Name Games ---- ----- Darren Baker Alien Carnage Mystic Towers Jason Blochowiak Keen: Galaxy Keen: Aliens Bio Menace Wolfenstein 3D Spear of Destiny Duke Nukem II Blake: Aliens Blake: Strike Jim Dose' Hocus Pocus Wacky Wheels Boppin Rise of the Triad Realms of Chaos XenoPhage^ Duke Nukem 3D*^ Shadow Warrior*^ Paul Radek Raptor * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.5] Level designers Name Games ---- ----- Allen H Blum III Major Stryker Duke Nukem I Cosmo's Adventure Duke Nukem II Duke Nukem 3D*^ George Broussard Pharaoh's Tomb Arctic Adventure Andre Foucault Hocus Pocus Shaun Gadalla Wacky Wheels Tom Hall Keen: Vorticons Keen: Galaxy Keen: Aliens Wolfenstein 3D Spear of Destiny+ Rise of the Triad Prey*^ Jennifer D Keitz Boppin Frank Maddin Monster Bash Nolan Martin Blake: Aliens Mike Maynard Blake: Aliens Blake: Strike Scott Miller The Kroz Series Monuments of Mars Jim Molinets Raptor Jim Norwood Bio Menace Shadow Warrior*^ John Passfield Alien Carnage Bobby Prince Wolfenstein 3D Todd J Replogle The Thor Trilogy Monuments of Mars Dark Ages Duke Nukem I Cosmo's Adventure John Romero Keen: Vorticons Keen: Galaxy Keen: Aliens+ Wolfenstein 3D Spear of Destiny+ James T Row Blake: Aliens Blake: Strike Joe Siegler Rise of the Triad Joe Selinske Rise of the Triad Terminal Velocity* Shadow Warrior*^ Marianna Vayntrub Rise of the Triad Mike Voss Hocus Pocus * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.6] Creative directors ("Creative director" is synonymous with "producer.") Note: Scott Miller and George Broussard produced, co-produced, and/or executive produced _all_ Apogee and 3D Realms games, so they are not listed explicitly below. Name Games ---- ----- Tom Hall Keen: Vorticons Keen: Galaxy Keen: Aliens+ Wolfenstein 3D Spear of Destiny+ Rise of the Triad Terminal Velocity* Prey*^ * - A 3D Realms game. + - An id game. ^ - Not yet released. [4.3.7] Advertising Layouts Robert Atkins and Michael Hadwin are responsible for all Apogee/3D Realms advertising layouts in magazines, manuals, flyers, and so forth. Originally, Steve Maines held the position, but, when he left, he was replaced by Robert Atkins. Michael Hadwin came aboard in the summer of 1995. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [5] Obtaining the Games - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [5.1] The Shareware Episodes [5.1.1] Software Creations BBS Apogee's home BBS is the Software Creations BBS. There are over a hundred lines. Apogee's games are released here and on their own web pages first before anywhere else in the world. The numbers are: Full Member High Speed Lines: 508 368-7139 14.4k Dual Std. USR 508 365-4616 16.8k Dual Std. USR 508 365-9352 28.8k Dual Std. Hayes 508 368-3424 28.8k Dual Std. USR Associate Member Lines: 508 365-2359 2400E Courier USR 508 368-7036 14.4k Dual Std. USR 508 365-2032 16.8k Dual Std. USR 508 368-6604 28.8k Dual Std. USR You can also reach Software Creations through the World Wide Web by connecting to the URL http://www.swcbbs.com/. [5.1.2] Anonymous FTP The official FTP site for Apogee is ftp.uml.edu. uml has several mirror sites which can be used in the event that uml is down or too crowded. Mirrors are generally updated on a daily basis. A list of sites follows: Site Name Directory Notes --------- --------- ----- ftp.uml.edu /msdos/games/apogee the official site ftp.uml.edu /msdos/games/id/home-brew Keen/Wolf3D stuff ftp.uml.edu /msdos/games/editors crippled Duke I editor ftp.uwp.edu /msdos/games/apogee uml mirror ftp.ulowell.edu /msdos/games/apogee uml mirror wuarchive.wustl.edu /systems/msdos/msdos-games uml mirror ftp.uni-paderborn.de /pcsoft/msdos/games uml mirror ftp.sun.ac.za /pub/msdos/uml uml mirror nctuccca.edu.tw /Ulowell/msdos uml mirror src.doc.ic.ac.uk /computing/systems/ibmpc/ uml mirror msdos-games/games swcbbs.com /pub/apogee Software Creations ftp.cdrom.com /.3/games/Games/Apogee misc Apogee games ftp.cdrom.com /.3/games/historic/msdos/* older games ftp.cc.umanitoba.ca /wolf3d Keen/Wolf3D stuff spectrum.com.au /games/rott ROTT stuff wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee user-supported [5.1.3] CompuServe Type "GO APOGEE" at a ! prompt. The CompuServe forum is a combined forum, containing 3D Realms games as well as Apogee games. [5.1.4] America Online Use the keyword "APOGEE" to go to Apogee's forum. This same area also holds 3D Realms games. [5.1.5] Fidonet If you are a Fidonet SysOp, you can get Apogee's games on the Fido Filebone. Talk to your local filebone hub about the Apogee FDN areas. See FILEBONE.NA for more information. Send netmail to 1:124/9006 for more information on these areas. [5.2] The Registered Episodes The registered versions of the software are the complete versions, and, as they are not shareware, cannot legally exist on public BBS's or FTP sites. The registered versions of the software must be purchased directly from Apogee or from one of Apogee's dealers. In many of Apogee's newer games, a DEALERS.EXE executable is archived with the game. This is an executable readme containing a list of the foreign dealers that sell Apogee's software. [5.2.1] Ordering information To order directly from Apogee, call 1-800-APOGEE1. The line is open 24 hours a day. They'll need to know what disk size you desire, the best graphics mode you are able to run (CGA, EGA, VGA, SVGA), and whether you have an XT, 286, 386, 486, or Pentium. Note that some games have minimum CPU and graphics requirements. As of mid-1994, new Apogee games are only available on 1.44MB HD disks; older games that were available on 1.2MB HD disks will remain that way. LD disks will only be shipped if the entire registered series fits on that disk size. Use the ORDER.FRM file, which comes with virtually all of Apogee's games and is also available separately in most Apogee forums, if you want to send in an order by mail. Send it to: Apogee Software, Ltd. P.O. Box 496389, Garland TX 75049-6389 Or, you can fax a copy of your order to (214) 278-4670. Please include a return fax number if you make use of this facility. [5.2.2] What combination deals does Apogee offer? Combo Name Games in Combo Price Save ---------- -------------- ------ ---- Blast'em Raptor, Major Stryker $49.95 $15 Duke Duke Nukem I, Duke Nukem II $39.95 $25 Duke/Cosmo Duke Nukem I, Duke Nukem II, Cosmo $59.95 $35 Kid Word Rescue, Math Rescue $39.95 $20 Keen Galaxy/Aliens Keen: Galaxy, Aliens $59.95 $10 Keen Vort/Galaxy Keen: Vorticons, Galaxy $49.95 $15 Keen Fun Pack Keen: Vorticons, Galaxy, Aliens $69.95 $30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [6] Playing the Games - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - }[6.1] Network services } }[6.1.1] TEN } }TEN (Total Entertainment Network) is a prominent online gaming service, which }provides multiplayer games via the Internet. While no Apogee games support }TEN at this time, plans are in motion to include TEN support in the upcoming }XenoPhage. } }TEN is a service not yet publically available. You can visit TEN's web pages }by connecting to http://www.ten.net/ for more information. [6.2] Cheating Apogee has almost always made a point of putting cheats in their games, both documented and undocumented. Sometimes these cheats are available in all versions of the game; other times they are only available in the registered version. From 1987 to around May 1993, Apogee games came with a hint sheet, which often contained cheats in them. From May 1993 to December 1993, Apogee games were shipped with a XXXXHINT.EXE file, which had the same text as the old hint sheets. Beginning in 1994, the XXXXHINT.EXE files are done away with too; the information is now contained in the actual game manuals. Sometimes, however, cheats are mentioned in XXXXHELP.EXE files which previously contained strictly technical support information. The cheats listed in the complete cheat list are subdivided by category. The customer cheats are the cheats listed in the hint sheet, hint file, or game manual that comes with the game. Some of the games also have a debugging mode, which is not generally documented. Their original purpose is to aid in the beta testing of the game. Lots of times, however, the debugging mode is left intact, available for the regular game-player to use. Finally, there are technical support parameters, which are not really cheats, but are used to correct some technical problems. [6.2.1] Complete cheat list This section contains a variety of cheats from various Apogee games. Actually, in the words of Joe Siegler, it's "the first comprehensive cheat [list] ever published for all Apogee titles." Note that while the customer cheat keys are officially supported by Apogee, the debug keys are not. If you use the debug keys, Apogee cannot provide any support, since this alters game performance to a state where their standard support comments and issues might not apply. In short, neither Apogee or I can be held responsible for damage caused by usage of the debug keys. (Though, as a word of reassurance, I have never heard of such a thing happening, save where expressly noted below.) }[Realms of Chaos] } }+ Customer Cheat - You can warp to any level by using a command line } parameter when you start up the game. The parameter } is "QUEST:ExLyDz", where x is a number from 1-3 and } signifies the episode number, y is from 1-9 and signifies } the level number, and z is from 1-5 and signifies the } difficulty level. If the "Ex" is missing, the episode } number defaults to 1; if the "Ly" is missing, the level } number defaults to 1; and if the "Dz" is missing, the } difficulty level defaults to 3. } }+ Debug Modes - Warning: use of any of the following codes may cause the } system to crash -- use at your own risk! } } - To enter "examine level" mode, hold [capslock] [d] [x] down } simultaneously. } } - For each code given below, press [backspace], then type the } word in, letter by letter. } } FIRE - power up weapons for both characters } RAIN - recharge health points } MAGMA - power up stamina for both characters } ASTRAL - Round mana gems up to 250 } PRIME - has effects of FIRE, RAIN, MAGMA, and ASTRAL } ETHER - level warp } WIND - partial invincibility (invulnerable to everything except } spikes, crushing weight, and drowning) } }+ Tech Support Command Line Parameters - These aren't really debug codes, or } cheats, either. They're in here for Apogee's Tech Support to use in } assisting customers who might be having problems running the game. } } NOEMS - turn off use of EMS } NOXMS - turn off use of XMS } FORCEMEM - disregard memory check at startup } (can cause poor performance symptoms!) [Rise of the Triad] + Customer Cheat - Type in each cheat code, letter by letter, to get the desired effect. You can type in either the "code" or the "alternate". Note that for the codes, the slash is a backslash, not a forward slash. The codes are not case sensitive. The "dipstick" code must be given before any others, to enable the other cheats. Note that any cheats marked by an asterisk work only in the registered version of the game. All other cheats work in both the shareware and registered versions. Code Alternate Description ---- --------- ----------- \ECC DIPSTICK Enable/disable cheat codes. Control: \GTL GOTO Go to another level. \GOO GOOBERS Restart current level. \REL REEN Re-enter level. \L8R GOGATES Exit to DOS. \ECL GOARCH Exit current level. \FUN [none] Pause and enter rotation mode (use mouse). \EKG [none] Extreme Gib mode. \LEE MAESTRO Game jukebox. Gameplay: \WWW CHOJIN Woundless with weapons. \GOD TOOSAD God mode (temporary invulnerability). * \DOG WOOF Dog mode (temporary invulnerability). \MER FLYBOY Mercury mode (flying). \SHR BADTRIP Shrooms mode (drunk?). \ELA BOING Elasto mode (bounce; no friction). \RFA SPEED Enable autorun. \PAN PANIC Reset to normal; full health; no modes, keys, or extra guns. \OOF WHACK Hurt yourself. \DIE 86ME Kill yourself. Effects: \DON DIMON Light diminishing on. \DOF DIMOFF Light diminishing off. \FON LONDON Fog on. \FOF NODNOL Fog off. \SON SHINEON Light sourcing on. \SOF SHINEOFF Light sourcing off. \CON GOTA386 Turn off floor and ceiling textures. \COF GOTA486 Turn on floor and ceiling textures. Equipment: \BAR SHOOTME Bulletproof armor. \FAR BURNME Asbestos armor. \GAR LUNGDUNG Gas mask. \GAI SIXTOYS Get items (keys, bulletproof armor, health). \BUM SLACKER Get all keys required to finish the level. \OFP HUNTPACK Outfit player (bulletproof armor, keys, heatseeker, and, in the registered version, a split missile). \GW2 JOHNWOO Double pistols. \GW3 PLUGME MP40 machine gun. \GW4 VANILLA Bazooka. \GW5 HOTTIMES Heatseeker. \GW6 BOOZE Drunk missile. \GW7 FIREBOMB Firebomb. \GW8 BONES Flamewall. \GW9 SEEYA Hand of god (permanent god mode). * \GWA SPLIT Split missile. * \GWB KESOFDEATH Kinetic energy sphere. * \GWC HOMERUN Excalibat. * \GWD CUJO Dog weapon (permanent dog mode). Views: \CAM RIDE Missile camera on/off. \HUD WHERE HUD on/off (x,y,room coordinates). \MAP CARTIER Show entire map (doesn't work *from* the map). Demos: RECORD Record a demo (does not work in v1.0). STOP Stop a demo (does not work in v1.0). PLAY Play a demo (does not work in v1.0). + Misc Command Line Parameters - In the registered version, "dopefish" will cause Scott's "mystical head" to appear on the main log on screen to the accompaniment of belches performed by Joe Siegler. "-screenshots" will enable you to capture screen shots. From the game, press [alt] [C] to save a PCX image. In version 1.3 of the game, the "-screenshots" parameter is not required. [Boppin] + Customer Cheat - The following cheats are available: From the main menu, these are available in both the shareware and registered versions of the game: [ctrl] [V] - gives a slide show of all episodes (while the show is playing, you can hit the left and right arrow keys to go to the previous and next levels, or esc to quit) [ctrl] [T] - sound testing dialogue During gameplay, the following are available in both the shareware and registered versions of the game: [ctrl] [B] - display the mystery spot [ctrl] [L] - moves you to the next level, at the expense of a life; will not work during the final battle [shift] [ctrl] [L] - moves you back a level; this will not work on either the first level of an episode, or the final battle During gameplay, the following are available provided the password "TOYS" is given to activate them. These work only in the registered version: [ctrl] [F] - go to the final battle for the episode [alt] [H] - delivers one maximum hit during the final battle [ctrl] [F5] - add one credit to player one (nine maximum) [ctrl] [F8] - add one credit to player two (nine maximum) [1] or [!] - set lives for player one to zero * [2] or [@] - set lives for player two to zero * * These two cheats may not work if the shift key is used for a button. Finally, in v1.1 of Boppin, the command line parameter "blood" may be used to access the violence mode from v1.0. [Wacky Wheels] + Customer Cheat - The following command line parameters can be used in both the shareware and registered versions of the game: /2 Fast gameplay. /3 Really fast gameplay. /debug Create a ERR.LOG file as you play. turbo Activate the turbo key [brake]+[fire]. jump Activate the jump key [brake]+[accelerate]. Additionally, you can specify ONE of the following three weapon parameters: hog Get 99 hedgehogs. ice Get 99 ice cubes. fire Get 99 fireballs. + Miscellaneous - Hitting [F10] during game play will write the screen out to a PCX file. - There is a way to play a track from the registered version of Wacky Wheels in the shareware version, namely, the track featured in the ordering information. Follow these steps: - start a new game and complete track 1 - save the game and quit to the main menu - look at the ordering information - go back to main menu and restore the saved game + Misc Command Line Parameter - "now" will start the game directly from the main menu. [Mystic Towers] + Customer Cheat - Cheats are activated by typing "BALDRIC" during a level. Once actived, your score is reset to zero, and you can press the following key combos to achieve what is listed: [lshift] R xx - where xx is a number of a room to jump to (01-45) [lshift] H - to get maximum health, also food and drink [lshift] K - to get all keys except the end tower key [lshift] W - to get full weapons [lshift] C - to get ten coins Only the health cheat works in the shareware version; the rest require the registered version. [Hocus Pocus] + Customer Cheat - For each of the following codes, type each letter by letter: FEELGOOD - full health BLAKE - both keys BANANA - laser shots (registered version only) QUARK - rapid fire (registered version only) [Raptor: Call of the Shadows] + Customer Cheat - The backspace key will restore all your energy and give you a death ray, at the cost of all your money. This will only work in the registered version. + Debug Mode - Set the environment variable "S_HOST" to the value "CASTLE" at the DOS prompt by typing "SET S_HOST=CASTLE" (it must be in caps). Then, when you play Raptor, you become completely invincible, and have all the weapons at your disposal. In addition, you can skip levels by starting them, hitting [esc], followed by [n]; you'll be returned to the hangar, and when you exit again, you'll be on the next level. + Warp - There is a level warp built into the game, so you can see any level you want at any time. What you need to do is to get to the screen where you see the level selection (Bravo Sector, etc...). The warp combination is a 2 key entry. The keys are not to be pressed at the same time. Note that you cannot use the level warp unless debug mode (see above) is active. Key 1 - Z, X, or Y (Z is Episode 1, X is Episode 2, and Y is Episode 3) Key 2 - Any key between Q and O on the keyboard. Q is Level 1, and O is Level 9. This works in both the shareware and registered versions. Note that if you try and warp to a registered episode from the shareware version, it will crash the game. [Blake Stone: Aliens of Gold and Planet Strike] + Customer Cheat - [J] [A] [M] [Enter] - These keys are to be pressed one at a time. When all are pressed, the message "Now you're Jammin'" appears, and you will be given all keys, and you will get 100% health. Your score will also be taken to 0. This will only work on the registered version of the game. + Debug Mode - Command Line Parameters POWERBALL - Enables debug keys. This also requires that you hold down the left and right shift keys during the JAM Logo intro. Don't hold them down until the white letters start to appear. Once the PC-13 screen is loaded, you can let go. You will hear a "ching" sound during the intro when debug mode has been successfully enabled. The "ching" sound will only happen if you have a sound card. If you have a PC speaker, you won't hear this. TICS - Display TIC INFO in score area. MUSIC - Enable music test mode: [backspace] [arrows] changes music. RADAR - Displays a rotating overhead view during gameplay. Please note that this REALLY slows the game down, to the point of being unplayable. These cheat keys can be use during gameplay only if you invoked the program with the "powerball" parameter: [backspace] W - Warp to level ([shift] [W] loads the default map) [backspace] D - Player invisible (dumb objects) [backspace] G - God mode [backspace] I - Item cheat [backspace] M - Memory info [backspace] P - Pause screen [backspace] Q - Fast quit [backspace] A - Add Actors to AutoMapper. [backspace] U - Unlock all floors [backspace] O - Show hidden walls on auto mapper [backspace] E - Quick Win Mission [backspace] B - Border color [backspace] C - Count objects [backspace] F - Facing spot [backspace] H - Hurt self (only if not in God mode) [backspace] S - Slow motion [backspace] V - Extra VBLs (Vertical Blanking Signal -- this will do nothing for most users) [backspace] [home] - Dec sky color (if ceiling textures are OFF) [backspace] [pgup] - Inc sky color (if ceiling textures are OFF) [backspace] [end] - Dec ground color (if ground textures are OFF) [backspace] [pgdn] - Inc ground color (if ground textures are OFF) [backspace] + - Add shading depth (if textures are OFF) [backspace] - - Dec shading depth (if textures are OFF) [backspace] ] - Inc shading drop off (if textures are OFF) [backspace] [ - Dec shading drop off (if textures are OFF) [shift] [tab] - Show full automap containing all live actors. These cheat keys can be used during gameplay: [6] [7] - Collect all bonus items (gold, ammo, health, etc). [7] [8] - Kill all actors. [6] [8] - Collect all bonus items and kill all actors. + Tech Support Command Line Parameters - These aren't really debug codes, or cheats, either. They're in here for Apogee's Tech Support to use in assisting customers who might be having problems running the game. VERSION - Display version information. SYSTEM - Display system information. HIDDENCARD - Disable checking for video card. NOJOYS - Disable checking for joysticks. NOMOUSE - Disable checking for mouse. NOMAIN - Disable checking for main memory. NOEMS - Disable checking for EMS memory. NOXMS - Disable checking for XMS memory. NOAL - Disable checking for Adlib. NOSB - Disable checking for Sound Blaster. NOPRO - Disable checking for Sound Blaster Pro. NOSS - Disable checking for Sound Source. SST - Disable checking for Tandy Sound Source. SS1 - Disable checking for Sound Source on LPT1. SS2 - Disable checking for Sound Source on LPT2. SS3 - Disable checking for Sound Source on LPT3. NO386 - Disable checking for 386. ENABLEGP - Enables NoteBook GamePort checking. (This will do bad things if you try it on an Acer.) [Duke Nukem II] + Customer Cheat - For the registered version only, the following two codes can be used during gameplay. Please note that all three letters have to be pressed at the same time. [E] [A] [T] - health is restored to maximum, but score is reset to zero [N] [U] [K] - get a random weapon, plus all inventory required to finish the current level [Alien Carnage] + Customer Cheat - Pressing [B] [I] [G] all at the same time will give you full health and jetpack power. + Debug Mode - The following debug keys work for version 1.1 of Halloween Harry only: [ctrl] [R] [E] [N] - Gives you all weapons, and activates god mode for several seconds. [alt] [L] - Level warp. Type the number of the episode (1-4), followed by the number of the level (1-5). Illegal input will dump you to DOS. This can not be used in the shareware version to access levels in the registered version. [alt] [=] - Change location within a level. Type coordinates after this code; illegal input will probably crash the game. + Tech Parameter - Pressing these four keys at the same time will show you the coordinates you are at on the level. This serves no real function on its own, but it is used by Apogee's Game Hint Line sometimes to locate a player in a level. The keys are [ctrl] [alt] [rshift] [F12] + Misc Command Line Parameter - "skip" will start the game directly from the main menu. [Wolfenstein 3D / Spear of Destiny] + Customer Cheat - Pressing [I] [L] [M] all at the same time, will give you both keys, and will give you 100% health. It will also take your score to zero. This cheat will work in both the shareware and the registered version. + Debug Mode - The debug mode is activated with a different command line parameter depending on what version of the game you have. v1.0 -> -next Once in the game, press [ctrl] [tab] [enter] to activate. v1.1+ -> -goobers Once in the game, press [lshift] [alt] [backspace] to activate. Spear -> -debugmode Once in the game, press [lshift] [alt] [backspace] to activate. Once activated, these are the keys you can use. [tab] [Q] - Quit [tab] [W] - Warp to level xx [tab] [E] - Exit to next level [tab] [T] - Debug info in memory [tab] [I] - Free items [tab] [O] - Map of level (only works in beta versions of Wolf3D) [tab] [S] - Slow motion [tab] [F] - Position info [tab] [G] - God mode (no damage) [tab] [H] - Hurt yourself [tab] [X] - Extra stuff (???) [tab] [C] - Statistics [tab] [V] - Add extra VBLs (Vertical Blanking Signal -- this will do nothing for most users except maybe increase or decrease the game speed.) [tab] [B] - Change border color [tab] [M] - Memory map [tab] [N] - No clipping (walk through walls) (This works only in Wolf3D v1.0 shareware. This mode can cause really bad things to happen to the game, including corrupting itself, which is why it was taken out.) + Jukebox - Hold down [M] when the game is starting to access a jukebox. It only brings up a few songs at a time; if you keep on doing this, it will randomly pick a separate list of songs for you to pick from. + Spear of Destiny only - To get a Gang Screen, choose the window resize option, change the window size, press enter to confirm, then immediately hold down the [I] and [D] keys together. - If you do nothing in the game for 30 seconds, BJ will either cross his eyes or stick his tongue out at you. It happens quickly, so you have to watch carefully. You can repeat this as many times as you like. - God mode is accessible in Spear without the use of the -debugmode command line parameter. Simply hold [tab] [G] [F10] down together to toggle it. + Tech Support Command Line Parameters are the same as in Blake Stone, except VERSION, SYSTEM, and ENABLEGP do nothing in Wolf3D. + Misc Command Line Parameter - "NOWAIT" will start the game directly from the main menu. + Note: If you press [B] [A] [T] all at once, you'll get a message asking why you're trying to cheat, since this is the old Keen Galaxy cheat code. [Bio Menace] + Customer Cheat - [C] [A] [T] - During gameplay, you can press these three letters at the same time, and you will receive the machine gun, 99 ammo, & 99 grenades. This works only in the registered version. + Tech Support Command Line Parameters - COMP - Turn on SVGA compatibility NOAL - Disable Adlib sound card detection NOJOYS - Disable joystick detection NOMOUSE - Disable mouse detection HIDDENCARD - Disable video card detection + Other Notes - The following secret weapons are available in both the shareware and registered versions: Super Plasma Bolt - Hold the up arrow until you hear a charge sound, then hit fire; this causes one hit point of damage. Fireball Attack - Turn left and right 6 or 7 times in succession, then hit fire. Electron Shield - Turn left and right 6 or 7 times in succession, then hit the jump key. Invincibility Burst - Hold the up arrow until you hear a charge sound, then hit the down arrow. [Monster Bash] + Customer Cheat - In the registered version only, you can press the [Z] and [F10] keys down simultaneously to receive five lives. Hold down [Z] first; since the [F10] key, by itself, has meaning in the game, the cheat won't work if you push both down at the same time and the [F10] is the first to register. [Commander Keen: Goodbye Galaxy and Aliens Ate My Baby Sitter] + Customer Cheat - Pressing the [B] [A] [T] keys all at once will give you 99 shots, an extra life, and all the gems. This does not work on early versions of Aliens Ate My Babysitter. + Debug Mode - Pressing [A] [2] [enter] all at once will activate debug mode. (Early versions of the game do not require this step.) Once activated, these keys will perform the following functions: [F10] [G] God mode [F10] [I] Free items [F10] [J] Jump cheat (Note that you will not be able to jump down while the jump cheat is activated) [F10] [N] No clipping (Be careful. If you fall off the bottom of the level, you'll die, even if you are in God Mode.) [F10] [Y] View hidden areas in the level. [F10] [B] Set border color (1-15) [F10] [C] Show number of active/inactive objects in the level [F10] [D] Record a demo [F10] [E] End the current level [F10] [M] Display memory usage [F10] [S] Slow motion [F10] [T] Sprite test [F10] [V] Add 0-8 VBLs (Vertical Blanking Signal -- this will do nothing for most users) [F10] [W] Warp to any level [F10] [Y] Reveal hidden areas [Commander Keen: Invasion of the Vorticons] + Customer Cheat - Either of these cheats will work with either the shareware or registered versions of the game. The key combinations need to be pressed at the same time. [C] [T] [space] - Gives pogostick, all keycards, and full ammo. [shift] [tab] - Pass through an unplayed level on world map. + Debug Mode - [G] [O] [D] - pressing all three of these at the same time will put you in god mode, and will give you a "jump cheat," which means when you press "jump," you fly. [Cosmo's Cosmic Adventure] + Customer Cheat - Pressing [C] [0] [F10] down simultaneously will give you a full health and bombs. This cheat only works once per game. + Debug Mode - Pressing [tab] [del] [F12] at once activates debug mode. The debug keys are: [F10] [G] - God mode [F10] [W] - Warp [F10] [M] - Display memory usage statistics + Command Line Parameter - Give "apogee" on the command line when starting up Cosmo. The effects of this are many. One, the game will not recognize your old high scores or saved games. (The high scores will be reset to those of Simpsons' characters until you exit and re-enter the program normally.) In this mode, if you die quickly enough after entering a level, you'll be invincible from then on, to everything but pits on the bottom of each level. [Duke Nukem I] + Customer Cheat - Pressing [backspace] [pgdn] at the same time will give you all keys and full gun power. This can be used in either the shareware or registered version of the game. + Debug Mode - To activate, start up the game with "asp" as a command line parameter. (It must be in lower case.) Once activated, you can press the following key combinations inside the game. All keys in each combination must be pressed simultaneously. [G] [O] [D] - Full health & all items [G] [O] [W] - Level Warp. This isn't a real warp; it will just take you to the next level. You need to keep on using it to progress through the levels. [Major Stryker] + Customer Cheat - The cheats here are a bit more complicated than in other games. There is a two step procedure to active the cheat mode. (This cheat mode only works in the registered version. It does nothing in the shareware version.) Step 1 - Type [C] [H] [E] [A] [T] at the Main Title Screen. All keys need to be pressed one at a time. When you get it, you'll see the message that says "Cheat Active" (it really isn't yet). Step 2 - During the game, hold down the [backspace] key, and then press the [H] & [S] keys at the same time. When you are successful, you'll see a message that says "Cheat Mode On" (it is now). You can hit these three keys again to turn the cheat mode off. Once activated, you can press these keys to activate various options. Please note that you must hold down the [tab] key first before pressing the others, or it won't work. [tab] [O] - Fire Options [tab] [R] - Rapid Fire [tab] [S] - Shield Options [Crystal Caves] + Customer Cheat - All keys need to be pressed at the same time: [X] [T] [R] [A] - Gives you max ammo. [N] [E] [X] [T] - Lets you warp to any level. + Debug Mode - Pressing [Z] [E] [U] [S] at the same time will put you into God mode and will let you activate the other debug mode key, which is [G]. Pressing that will reverse the gravity in the game. [Secret Agent] + Customer Cheat - Pressing these key combinations at the same time will activate the functions listed. This will work with either the shareware or registered versions of the game. [U] [V] [K] - Gives you 25 ammo. [Z] [G] [I] - Gives you the disk and dynamite. + Debug Mode - Pressing these key combinations at the same time will activate the functions listed. This will work with either the shareware or registered versions of the game. [P] [J] [X] - God Mode [B] [O] [N] [D] - Warp [Math Rescue] + Customer Cheat - These cheats will work in either the shareware or the registered versions of the game. Key combinations have to be pressed at the same time. [E] [L] [M] - Gives you lids and slime. [P] [A] [M] - Level warp. When you hit this combination, the game will freeze. Press a number here, and you will be taken to that level. You will not be able to see the number when you are typing it. + Tech Parameter - Pressing the [+] or [-] keys will speed up or slow down the game appropriately. [Word Rescue] + Customer Cheat - These will work with either the shareware or registered versions of the game. [L] [Z] - Warp. When you type this, the screen will freeze. Enter the level number you want to go to. You will not be able to see the number when you are typing it. [P] [S] - Gives you slime. [Escape] - Will skip the finish of the key sequence. [Dark Ages] + Customer Cheat - Press [F10] to activate the cheat mode in either the shareware or registered versions of the game. This activates the following cheats: [backspace] - Reduce extra health requirement to 5 coins. [+] - Rapid fire. [Paganitzu] + Customer Cheat - To active the cheat mode, you need to be at the game menu screen. When you are there, press these three keys at the same time [ctrl] [A] [L], and you will be taken to another screen where you can enter a number. The numbers you can enter and their functions are listed below, and they will work with either the shareware or registered versions of the game. 325 - Gives you 99 lives. 589 - Goes to the end-game sequence. 822 - Double point value. 7xx - Level warp where xx is the level to warp to. 642 - Turn god mode on. 643 - Turn god mode off. [Arctic Adventure] + Customer Cheat - [M] [F] [X] - Pressing all three of these keys at the same time will give you all the keys, the boat, infinite ammo, and infinite pick axes. This will work with either the shareware or registered version of the game. [Pharaoh's Tomb] + Customer Cheat - When the scroll lock is on, the grey plus key will advance you through the levels. This will work on both the shareware and registered versions of the game. [Monuments of Mars] + Customer Cheat - To activate the cheat mode, you need to press [capslock], and then press the combination of [shift] [.]. Once you've done that, you can press [pgdn] to advance a level. This will work in either the shareware or registered versions of the game. [The Kroz Series] + Customer Cheat - To activate the cheat mode, you need to press either [!] or [X]. This depends on which version you're playing, so you will need to try both to see which works on what you have. Once activated, you can use these cheats: [shift] [9], then [rightarrow] - go to the next level [shift] [0] - free items [6.2.2] Hex editing Editing saved game files is one of the finer methods of cheating. Below are the specs for the saved game files for some Apogee games. To make use of these specs, you'll need a hex editor (an editor, as opposed to a text editor, which allows you to directly edit a binary file), and a small dose of know-how. If you are not comfortable with computers in general, it is not recommended that you attempt to cheat in this manner; mistakes editing these saved game files may cause unpredictable results. Naturally, neither Apogee nor I take responsibility for any damage caused by manually editing saved game files. [Wacky Wheels] Edit the WACKY.CFG file: 872H - number of laps, in longints (back up three and use those four bytes; remember that longints, integers, and words have reversed bytes). 876H - Difficulty level (1=amateur, 2=pro, 3=champ). 882H - Your points. 886H - Opponent's points. 88AH - Opponent's points. 88EH - Opponent's points. 892H - Opponent's points. 896H - Opponent's points. 89AH - Opponent's points. 89EH - Opponent's points. 87AH - Course group (bronze, silver, etc). 87EH - Course number (1-5). 8C3H - Number of porcupines. 957H - Horsepower of your engine (1=12HP, 2=6HP). Changing your character type is slightly more complicated. First, edit location 86AH as follows, remembering your old character number. 0=Uno, 1=Sultan, 2=Morris, 3=Peggles, 4=Razer, 5=Ringo, 6=Blombo, 7=Tigi At location 8A2H should be the number of your old character. Somewhere between 8A6H and 8BEH should be your new character number. Switch those bytes, so the one with the new character number has the old one in it, and your character number has the new number in it. Note that changing the course group in the shareware version will not permit access to the registered version course groups, but will instead crash the game. [Raptor: Call of the Shadows] With a hex editor, change bytes 27h and 28h of a Raptor saved game file (char????.fil) to the value FF. When you load this saved game, you'll have a few million dollars to spend on equipment. If you don't have a hex editor, there are some programs available that do this for you. The most common is RapCheat, available in various game cheat archives. [6.3] Hints The following contains some of the most frequently needed hints to various Apogee games. In the interest of keeping this FAQ from growing much more than it already has, it is limited to those hints and clues Apogee is asked for the most. This section contains spoilers -- use with caution. [Commander Keen: Goodbye Galaxy and Aliens Ate My Babysitter] The following procedures tell you how to get to the secret levels in episodes 4-6 of the Commander Keen series. The text was adapted from a procedure written by Joe Siegler. Episode 4: To get to the Pyramid of the Forbidden (the hidden pyramid with the hand on it), go to the Pyramid of the Moons level, get the yellow crystal and go to the room that has twelve inchworms in it. To the left is an open passageway with some inchworms to the left of it. All the way to the right of this bottom room is a door that needs the yellow crystal. Go through the door and flip the switch behind it. The left trapdoor will close over allowing all the inchworms to gather. Get the twelve inchworms together in one spot. When you are near them, they will follow you; if they are off-screen, they'll lose track of you. When the twelve are gathered together, a foot will form above your head. Jump on the foot, and it will take you to the hidden pyramid. While you're in the hidden pyramid, you won't be allowed to play any other levels until you finish that one. When the hidden pyramid level is completed, the foot will be there again. Jump on it, and you'll be transported to the outside of the Pyramid of the Moons, and you can continue with your game. I'll also mention that while you're in the hidden pyramid, you won't be allowed to play any other levels until you finish that one. When you finish the hidden pyramid, the foot will be there again. Jump on it, and you'll be transported to the outside of the Pyramid of the Moons again, and you can continue with your game. To get outside the Pyramid of the Moons, you need to go all the way to the left of the room where the inchworms are. There will be four guns in the ceiling shooting down. To the left of them is a hole in the ceiling you can jump into. Do that, and there will be a pole in there (that you can't see) that you can grab onto. Save your game, since it's easy to die in here. Follow the passageway and you'll see a door. You can go into that door if you want; there's a free life. Come back through and jump into the ceiling above that door, and follow a passageway in the wall. You'll come out to a doorway with a bunch of ice cream cones in front of it. Go through that door, and you're outside the pyramid. However, if you exit this level before going to the hidden pyramid, you won't be able to get to the hidden pyramid, since this level (Pyramid of the Moons) will be considered finished, and you won't be able to get back in. Episode 5: Stand in the archway near the end of the level in the "Gravitional Dampening Hub". You will not be able to see yourself in there. You'll need to do the down jump maneuver, which is holding the down arrow and pressing jump. You will fall into the floor below you. You will then need to walk to the left, as far as you can go. Since you will not be able to see yourself, the only way to know it's working is if the screen starts moving. If, when you start moving left, you appear again next to the arch, you didn't do the down jump maneuver right. Once you walk to the leftmost part of the level, you'll fall all the way to the bottom of the level. Once you stop falling, walk to the right, and you'll appear again. SAVE YOUR GAME HERE! The passageway that you're in leads to a teleporter, which will take you to the secret level. There are no more secrets along the way here, but there is a LOT of stuff that will kill you -- precisely the reason you should have saved your game beforehand. Also, there is a bug in the secret level of Keen 5. Once you get there, if you look around hard enough, you'll find a transistor that you're supposed to pogo on and break. Sometimes you'll not be able to break it. Apogee never found why this happens. Sometimes it will work; sometimes it won't. If you do break it, the end game story will say that the Shikadi ship blew up; otherwise, it will say that it got away. Episode 6: This is the easiest one of them all. Right before the final level of the game, when you're on the world map, you'll see a somewhat large blue towering thing that looks like a cross between a hut and a mouth. If you look beyond it, you'll see a yellow fence. If you walk through the mouth and out the other side, you'll come to the fence (don't enter the level; going in the mouth and pressing space will put you into the level). Stay on the world map, and wait there a minute or two. A spaceship will come around, pick you up, and will take you to the secret level. When you're done with the secret level, wait for the ship again, and it will take you back. An English translation of the Galactic Alphabet is in a hidden area in this level. [Paganitzu] The solutions to two of the hardest Paganitzu levels, 1-12 and 1-19, follow. The original draft of the text was written by Joe Siegler. Paganitzu Episode 1 - level 12: LEGEND 1 + + + + + + + + + + + + + + + + ------------------- 2 = & & & & & & & & & & & & & & + ( -- starting point 3 + k k k + + + + + + + + D D D ! & -- water 4 + + k + + k + D k D + + -- walls 5 + * * * + S S + D D D + ! -- the exit 6 + + + + * -- boulders 7 + k + + R * R + = -- pipeline 8 + * * * + S S + * * * + R -- rubble 9 + + S -- snake 10 + + + + + * * + + + + + # -- spider 11 + # R R ( D -- diamond 12 + + + + + + + + + + + + + + + + k -- key A B C D E F G H I J K L M N O P You begin at the point P-11. First, we'll concentrate on clearing the left side of the map and getting the 4 keys. Remove the rubble at K-11, then go to B-9. Push the rock at B-8 up one space, then push the rock at D-8 up one space. Then move to D-8 and push the rock at C-8 to the left. The left side of the map should now look like this: 1 + + + + + 2 = & & & & 3 + k k k + 4 + + 5 + * * * + 6 + + 7 + * k * + 8 + * + 9 + 10 + + + + + 11 + # 12 + + + + + A B C D E Get the key at C-7, then repeat the same steps for the next set of 3 boulders (i.e. push the rocks at B-5 and D-5 up one space, then push the rock at C-5 to the left and get the keys. Notice how this leaves you with 2 usable rocks, now located at D-7 and D-4. We'll come back to them; now it's time for the right side of the screen. Prepare by pushing the rock at I-10 up one space, then release the spider by clearing the rubble at F-11. Keep out of his way, and as soon as possible, go stand at H-9, directly to the left of the rock you just pushed up. When the spider begins going down the "corridor" of L,M,N,O-9, follow him with the rock. Here's what the right side of the screen should look like: 1 + + + + + + + + + 2 & & & & & & & & + 3 + + + + + D D D ! 4 + + k + D k D + 5 S S + D D D + 6 + + where you are "@" at H-9, pushing the rock at 7 + R * R + I-9 to the right as the spider goes down the 8 S + * * * + "corridor" from L-9 to O-9 9 @ * # + 10 * + + + + + 11 R ( 12 + + + + + + + + + H I J K L M N O P When you trap the spider at O-9 with the rock, he will explode, turning himself, the rock at O-8, and the rock you were pushing at N-9 into diamonds. Move into the area, and get the diamonds and key. Notice now that you have 3 usable rocks available to you, at M-8, N-8, and N-7. You now have enough rocks to proceed. Use the 4 rocks from the right side of the screen, (if you mess anything up, you've got two extra rocks on the left side) to block the snakes, get the final keys, and exit the level. Paganitzu Episode 1 Level 19 1 X X X X X X X = ! X X X X X X X 2 X & & & & & = = X X k X LEGEND 3 X k X X X ------------------ 4 X k * X X S X X -- rock wall 5 X * = = & X & & & & X & -- water 6 X * * = & & X & & & & X * -- boulder 7 X = = & k X k -- key 8 X * X * * X = -- pipe 9 X X * * * X S -- snake 10 ( X * * X ^ -- spikes 11 X & & & & & = = S k X X ( -- entrance 12 X X X X X X X = X X ^ X X X ^ X ! -- exit A B C D E F G H I J K L M N O P Throughout this message, I'll refer to a trick I'll call "the technique" which is essentially, pushing a rock from below or from its right side up to the coordinates I-4, moving yourself to H-4, then pushing the rock to the right, then down. "The technique" is useful for getting rocks in a position where you can push them from its left side. But more about that later. Here we go. First, avoiding the spider, push the rock at E-6 up one space, then push the rock at D-8 up and to the right one space (so it ends up at E-7). Keep out of the spiders way until he enters the small "nook" area you created at E-6 - when he does that, push the rock at C-6 in behind him. The spider, trapped by the rocks and the pipeline, will explode, turning the rocks and the pipe into diamonds and opening a passage to the right side of the screen. Next, on the right side of the screen, push the rock at I-9 to the left against the wall, then push the rock at I-8 up to I-4. Now use "the technique" to get that rock down to J-7. So far so good? Push the rock at J-7 to K-7, so it will be a few spaces directly above the spears. Now comes a semi-tricky part. You must run and push the rock that is at L-8 to M-8. If you do it right, the spears will shoot up and miss you, hitting the rock you left at K-7 earlier. Now you should be at L-8, and the rock that was formerly there should be at M-8. (Make sure didn't push the rock too far -- if it ended up at N-8 or O-8 instead of M-8, you'll have to start over!) Now, go down and dissolve the wall at M-11 (just run into it) and get the key at L-11 (the snake can't attack since the discharged spears are in his way. Now, push the rock at M-10 to N-10, then push it up into the water at N-6. Next, push the rock at M-8 to N-8, push the rock at M-9 down to M-10 to get it out of your way, then push the rock at N-8 up into the water at N-5, and push the rock at M-10 up into the water at M-6. Now you'll need to use the rock at K-7 which the spears hit earlier. Don't worry; the spears won't come up any further after you move the rock. Standing to the right of the rock at K-7, use "the technique" to move the rock over and up to I-4, over to J-4, then back down to J-7. Push the rock over to M-7, then up into the water at M-5. Finally, push the rock at L-9 up to L-7, then use "the technique" to manipulate it like the others, until you can push it (from its left side) over to N-7; then push it up to N-4 to block the snake. After that, the rest is easy. Walk up through the gap at M-6 and M-5, grab the key, head back down, grab the key at O-7 and turn and run QUICKLY before the spikes hit you (it can be done!), then head for the exit! [6.4] Secrets and other fun things Frequently, game programmers will embed little fun things into their games. Usually, these things would not crop up under ordinary game play. Sometimes it requires doing certain things, typing certain codes, or even activating the program on a particular day or time. Sometimes these little things are called "easter eggs." Below are some such things that can be found in some of Apogee's games, and the instructions for getting to them. [Rise of the Triad] If you start ROTT when your system clock indicates that it's one of five different holidays, the "group picture" of the five main characters is changed slightly. In addition, on Christmas, the music for the first level is changed to a familiar Christmas tune. The holidays and effects are as follows: Easter Lorelei Ni wears Easter Bunny ears. Cinco de Mayo 05/05 Ian wears a sombrero. Independence Day 07/04 Doug holds an American flag. Halloween 10/31 Thi wears a witch's hat. Christmas 12/24 Taradino wears a Santa Claus hat; new music 12/25 for the first level. Also, there's a way to get all five "holiday hats" in Rise of the Triad to show up on the screen at the same time. If you finish the game the right way, and destroy all the larvae in the last level, watch ALL the credits (takes several minutes). You'll get to a screen that says "The HUNT is victorious. The End." Do nothing. Let it sit there for about a minute or two, and you'll get another "The End" screen where all five "holiday hats" are shown at once. In the secret level "Eight Ways To Hell" (episode 3, area 8), designed by Joe Siegler (a noted and revered Dopefish follower), there's a hidden area about half way through the level. It's a long, narrow hallway with boulders running down the middle and elasto-modes on the sides. There's a touchplate at the beginning of the hallway which, when triggered, will open up a secret room. The gray walls in the middle of the secret room spell a message written in the Commander Keen language (see the Keen secrets section, below). Look at all the gray walls from all angles, or use the \MAP cheat (see the cheats section). Then look at the map to see the letters. Translated, it says, "Dopefish Lives!" Bosses play big roles in Rise of the Triad. There are four, one at the end of each episode, and arranged in order of weakest to strongest. There are ways to kill two of the bosses that the programmers at Apogee never thought to try. These "loopholes" are "fixed" in version 1.3 of ROTT, but version 1.2a and previous versions still have the loopholes. For Sebastian "Doyle" Krist, you can lure him out of the room by hitting the touch plate diagonally away and to the right of the gold door as you enter it. The triggering the touchplate will block the gold door and open a passageway. Lure Krist through here carefully, then through the brown door. Then go up the staircase! Krist, in his wheelchair will follow you up. However, due to a bug in Krist's programming (he was never intended to ascend stairs), he won't fall back down to the ground. He'll fire missiles at you, but with you safely beneath him, they won't hit. Shoot him until he's dead. You can also lure the NME out of the room he starts in, but if he's led into the nearby spinblades, the game will crash. The second loophole involves the final boss, El Oscuro, in his final form (the snake-like form). Get a firebomb and an asbestos vest. Then find El Oscuro and lure him into a corner. Keep the corner at your back. Aim the firebomb down and fire it -- this will thrust you up into the air. Land on El Oscuro and wait for him to exhaust himself. (The intended method of killing him is to not fire at him at all, but dodge his own attacks until he dies of exhaustion. Firing at him simply makes him stronger!) It's hard to see, but there's a license plate on the back of the NME (the boss monster for episode 3 of the registered version). It looks like a Texas license plate that says "Spray." (Spray is the NME's nickname, given by the ROTT developement team.) Several people have run across the curious message "I'm Free" while playing ROTT, and don't know what it means. If you get this, you're probably playing either the "This Causes An Error" level in the registered version, or you're playing a user-made level. The cause of the note is whenever a moving wall crosses the boundary of a level and just keeps on going. The game detects the problem, but, before crashing with a regular error message, manages to put up the picture saying, "I'm Free" (drawn by Tom Hall). The "This Causes An Error" level, originally titled "WanderWall Bug Map," has a pushwall in it that leaves the level, crashing the game with the "I'm Free" message. In the rejected ROTT levels (ROTT_REJ.ZIP), there is a level called "This Causes An Error Too." What all this is, is a manifestation of in-house humor. If you don't get it, that's good, because you're not supposed to. It's one of those "you had to be there" things. At any rate, the story goes...during the development of ROTT, when a level was tested wherein a pushwall was inadvertantly directed out of the level bounds, Joe Selinske, former member of Apogee, joked, saying, "I'm free." He probably wishes he hadn't, for all the confusion it's caused customers who have run across it -- either that, or, if he were more like me, he feels a deep sense of satisfaction in having successfully dumbfounded a significant enough percentage of the gaming community to warrant mention in FAQs such as these. Joe Selinske's response to the above paragraph is quoted below: Yes, you are right. I do get deep satisfaction and a lot of laughs thinking back to when that whole "I'm Free" gag was running around Apogee. I am the bastard who started it, Tom [Hall] drew it, Joe [Siegler] scanned it in and Mark [Dochtermann] put it in the game. There were so many things going on during ROTT development that it scares me to think about them. Wow, that was some fun. But way too many inside jokes if you ask me. ;) [Wacky Wheels] To see the Dopefish, a creature from Commander Keen, start any single player race. When everybody else moves, stand still. Hold down the break, and turn left all the way around until the Dopefish shows up. Note: the lion that starts the race must remain on the screen the entire time; otherwise, the Dopefish won't appear. You can do this as many times as you like, so long as the lion doesn't leave the screen. [Raptor: Call of the Shadows] Raptor was written by Cygnus, and it seems to be a birthday present to themselves. Whenever Raptor is started when your system's clock matches the birthday of one of the people at Cygnus, Raptor behaves a little strangely. Here's the list of recognized birthdays. You can reset your system clock to one of these dates manually, if you wish; any year should be all right, so long as it's not in the past: March 12 Bobby Prince May 16 Scott Host August 28 Rich Fleider October 2 Jim Molinets Note that in v1.0 of Raptor, Bobby Prince's birthday was not recognized, while Tim Neveu's was. What happens is this: first, the Apogee logo is displayed, but not with Apogee's trademark music. Instead, you hear the Cygnus folks, sounding a little tipsy, humming the Apogee theme music themselves. In version 1.1 and 1.2, Bobby Prince says, "You boys just don't get it, do ya?" immediately afterward. In addition, some of the Raptor levels contain enemies that don't normally appear such as monkeys who throw coconuts at you, raptor dinosaurs scurrying across the screen, and cows with machine guns concealed beneath their hides. Most of these peculiar enemies appear on the first mission of the game, and they are usually difficult to kill. Finally, when you exit the game, you get to hear the member of Cygnus whose birthday it is give an impersonation of a monkey. This might consist of hooting or screeching sounds, or simply an eloquent rendering of the word "monkey." (The raucous you hear when monkeys appear during the game are all the monkey impersonations playing together at random.) There is a way, beyond setting the system time to a particular birthday, of getting the monkeys and raptors and cows to fight you. When the screen comes up where you must choose a sector to fly, flip the switch at the bottom center of the screen by clicking on it with the mouse. It should darken. This activates the three lights to the right of this switch. In version 1.0 of Raptor, you should turn on the first and third lights; in v1.1 and v1.2 of Raptor, you should turn all three lights on. Then you can select a sector or "auto pilot" and fly the level. You'll know the cheat worked if you hear a static-like sound. All levels have some new enemy that appears by using this cheat, though sometimes they are small and inconspicuous. Besides monkeys, cows, and raptors, there are: the ship from 2001: A Space Odyssey, the ship from Space 1999, pedestrians, a woman sunbathing on a roof, and other miscellaneous items. Note, however, that if you activate the "battle cow" mode using the switches, as opposed to running the game on a Cygnus birthday, you don't get the goofy Apogee theme song in the beginning, nor the individual monkey impersonation at the end. [Commander Keen: Goodbye Galaxy!] In Keen: Galaxy, episode 4, go to the level entitled "Pyramid of the Moons," and from there, to the half moons painted on the floor. If you stand on these and do nothing for a while, Keen will moon you, instead of his usual idle activity of reading a book. This will only happen once per game, however. Also, in all episodes of Commander Keen, signs are written in an alien language. The comment is made, "too bad you don't know the language." Well, now you do. The language is a simple symbol substitution, the key of which is given below. This key appears only twice in all the Keen games; in the secret areas of the secret levels of episodes three and six. A B C D E F G H I J K L M # # # #### # # ##### # ### # # # # # # # # # # # # # # # # # # # # ## # # # # ### ### # # # # # # # # # # ## ### # # # # # # ### # #### # # # # # # # ## N O P Q R S T U V W X Y Z # # ## # # # # ## # # # # # # # # # # # # # # # ### # # # # # # # # # # ### # # # # # # # # # # # # # # # ##### ### # # # # # # # # # # # ### # # [6.5] Troubleshooting [6.5.1] Things to try first If you have a program with an Apogee game not starting correctly, there are a few things you can try. First, make sure your system meets the hardware requirements of the game. If they don't, you probably can't run the game without upgrading your hardware. Second, make sure you have the most recent version of the game. Many older versions of games have bugs that are fixed in the most recent versions. Third, if there is a XXXXHELP.EXE file that came with the game, read it. (Most registered Apogee games have such a file on the first game disk; with shareware versions, you might find it there and possibly in the directory the game was installed to as well.) This file will contain numerous common technical problems with their solutions. There are plans underway to make a file available on-line which will contain all the current versions of the technical support files in them. If the game is failing to start due to insufficient memory, you can try removing TSRs, or booting "clean." With MS-DOS 6.0 or greater, you can do this by holding down either the shift key or F5 while the system is booting. This causes your autoexec.bat and config.sys files to be bypassed. If you are running a memory manager, try removing the manager altogether; this seems to fix most problems Apogee games have with EMS/XMS memory. Additional suggestions on how to free up memory may be in the XXXXHELP.EXE file. Also, you may want to check the cheats section of this FAQ, as, for some games, it lists several technical support parameters you can pass to the game. Sometimes this fixes problems with certain pieces of hardware. If you problem is your Soundblaster card (or a Soundblaster emulating card), then the problem may be the settings on the card or the BLASTER environment variable. Check the section on that subject below. With regard to drive compression, Apogee has tested their entire product line with Stacker 3.1, Stacker 4.0, and MS-DOS 6.22's DriveSpace. The products all worked fine, with the following exceptions: Monster Bash suffered a slowdown using DriveSpace. The install procedure for the Rise of the Triad CD version 1.2a does not work under any drive compression program, but the game may be installed manually and will run fine. If you've tried everything and still can't get an Apogee game to work correctly, contact Apogee's technical support services. These are listed under "Contacting Apogee." [6.5.2] Setting the BLASTER environment variable This section may be useful if you are having problems with sound or music in an Apogee game. Apogee games that use Sound Blasters look at the BLASTER environment variable to figure out where to send its sound output. Check to make sure that you have the SET BLASTER line in your AUTOEXEC.BAT file. This code is an example, and probably isn't exactly what you need to put in your system. NOTE: Some of these parameters (P, H, & E) are dependant on certain types of cards. For example, the E is only needed if you have an AWE 32. The minimum requirements are to have the A, I, D, & T parameters. The other three may or may not be needed depending on what type of card you have. Please read this entire section to see if you need any of them. If you are using a clone card, or some card that's not a "true" Sound Blaster, then you will most likely only need A, I, D, & T. SET BLASTER=A220 I5 D1 T3 P330 H6 E620 | | | | | | | | | | | | | | | | | |_______ AWE 32 Only Parameter | | | | | | | |__________ "High" DMA Channel | | | | | | |_______________ MIDI Port | | | | | |__________________ Type of Card | | | | |_____________________ DMA Channel | | | |________________________ Interrupt | | |_____________________________ Port Address | |___________________________________ Environment Variable |________________________________________ DOS Command NOTE: There can be no spaces between the word BLASTER and the equal sign (=). If you have a space in there, your system will read the parameter incorrectly, and it will not be recognized by our games. Now, these may not (most likely not) be the same for your board, because the Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on your sound board. Some newer cards have this information controlled by software, please consult your card's manual for more information on how to set these things. You should also check your manual if you are unclear as to how to tell what settings your card is set at. The information *IS* important, so it's recommended that you know precisely what the settings are. If you are using a card that "emulates" the Sound Blaster (such as the Gravis UltraSound through software, or the PAS16), you should check your card's manual on how to set the card for Sound Blaster emulation. For PORT ADDRESS, it's almost always 220. That seems to be the default for most sound cards out there, and unless you know you've switched it away from 220, it's a safe bet it's still there. The INTERRUPT is something that varies from system to system. Mystic Towers and games prior to Raptor require that your IRQ be set at 7 or less. Apogee does not recommend using IRQ2, as it causes problems. The DMA CHANNEL sometimes causes problems if it isn't set to 1, which is the usual default. If it is not set to one, some Apogee games may lock up. The TYPE OF CARD should be 1 if you have an older Sound Blaster, or a Sound Blaster emulating card. Use 3 if you have a newer plain Sound Blaster. Use 2 for an older Sound Blaster Pro. Use 4 for a newer Sound Blaster Pro. The MIDI PORT parameter will only be needed if you are using a card that has MIDI capabilites. If so, this is where you define what MIDI port you are using. 330 seems to be the default, so if you have a MIDI card, and you haven't changed anything from factory defaults, this is probably where it still is. The HIGH DMA CHANNEL is something that is used primarily on Sound Blaster 16 cards. This is not the same as the standard DMA channel, this is a different one. This is only used if you're using a 16 bit sound card capable of playing 16 bit Sound Blaster sounds. By default, this is usually 5, so unless you know that it's something else, it's probably still 5. The E620 parameter is something that is needed _only_ if you have a Creative Labs AWE 32 sound card. If you have one of these, this parameter will have been set up properly assuming you've installed the software that came with the card. Check your AWE 32 documentation for a more thorough explanation of what this parameter is used for. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [7] Contacting Apogee - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [7.1] By phone Apogee's technical support line is (214) 278-5655. It is open from 8am-6pm Central Time on Mondays through Friday. It is also closed for major national holidays and on the weekends. You can contact George Broussard at (214) 278-7828. [7.2] By fax Apogee's fax number is (214) 278-4670. Include a return fax number. [7.3] By snail mail Send mail to: Apogee Software, Ltd. POB 496389 Garland, TX 75049-6389 United States of America [7.4] Through networks You can contact an Apogee representative from the computer networks listed below by using one of the given addresses. Internet / apogee.software@apogee1.com apogee@metronet.com CompuServe / 74200,553 AOL / APOGEE Fidonet / 1:124/9006 Rime / ->APOGEE ->1674 You can contact George Broussard on CompuServe at 73121,2743. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [8] Credits - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - In no particular order, thanks to: - To Scott Symes for forwarding information about the relationship between Apogee and id. - To Dan Cerman for writing said information. - To Mike Vasconcellos for Apogee game lists. - To Audry A. DeLisle for information regarding MS-DOS 6.22's DriveSpace program, Apogee's recommended system configuration for it, Apogee games lists, and combination deal offers. - To Bill Amon for Keen cheats and the Keen FAQ. - To Rylan Hilman for more Keen cheats, Rise of the Triad cheats, and the Rise of the Triad FAQ. - To Derek Greentree for taking over the ROTT FAQ. - To Stanley Stasiak for the Wolf3D FAQ. - To Adam Williamson for taking over the Wolf3D FAQ and the Terminal Velocity FAQ. - To Diane Winters for several cheats. - To Robert Wade for the Raptor birthday mode dates. - To Warren Buss for Wolf3D and Blake Stone information. - To Benjamin William Andrews for passing along the ROTT cheats. - To Vincenzo Alcamo for compiling a ROTT cheat list. - To for the Wacky Wheels hex editing instructions. - To Robert Mueller for miscellaneous cheat codes. - To Spencer Candland for Cosmo cheats. - To Kelly Youngblood for the Keen language. - To for keeping sharp eyes on FTP sites. - To Michael T. Oda for cheat corrections. - To Eric Baker for ROTT screen shots information and an abundance of tidbits. - To Stanley Adams for Keen secrets. - To for undocumented Wacky Wheels and Raptor cheats. - To Charlie Grasmick for correcting typos. - To Bryce C Liu for observations about Wacky Wheels. - To Deepak Khurana for numerous suggestions and information. - To Nigel Dight for Spear of Destiny cheats and secrets. } - To Andrew Leonard for Wolfenstein information. } - To Dean A. Thompson for various suggestions. - To David B. Laprad for some of the Paganitzu and Realms of Chaos history and prompting the discovery of the rest by his watchful curiosity. - To Donna Wong for noticing important details. - To Daniel Tobias , senior programmer/editor for Softdisk, for extensive and precise information regarding the relationship between Apogee, id, and Softdisk. } - To Scott Miller for contributing to and } proofreading the Kroz history section -- and, of course, for starting it } all. - To Joe Selinske for his side of the "I'm Free" saga, miscellaneous historical information, and helpful suggestions. - To Lee Jackson , composer for Apogee, for the history of the Apogee theme song, the Dopefish history, and being otherwise helpful in aiding in the development of this FAQ. - Last, but certainly not least, to Joe Siegler , for his undying research and patience in the face of my unending string of questions and requests put forth before him. His efforts in promoting the accuracy and completeness of this FAQ are greatly appreciated. Apologies if I missed anyone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [9] Dopefish and Friends - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "YYAAAAAAAAAAAA...HA...HA...HA...HOOOOEEYY!!" -- Goofy "Yabba dabba doo!!" -- Fred Flintstone "Habba, habba, ha-hhhhhaaaaa...." -- Jackie Gleason "Burrrdeburrrdeburrrdeburrr...." -- The Swedish Chef "Ahweehrwyyhwhryrhwwehrwehrwrhwherr...." -- Dick Van Dyke, "Mary Poppins" "Yerhudurdhrrdrhudrtdhtudhrtduhtddhrtur...." -- Sebastian, "Little Mermaid" "Belch." -- Dopefish +--------------------------------+---------------------------------+ | _|\_ | |\ _,,,---,,_ | | \ / \ Pisces Swimeatus | ZZZzz /,`.-'`' -. ;-;;,_ | | |>< |> OO The Dopefish | |,4- ) )-,_..;\ ( `'-' | | / \___/UU | '---''(_/--' `-'\_) | +--------------------------------+---------------------------------+ "I just drew this stupid little fish." -- Tom Hall "And did I mention it has HUGE sprites?" -- XenoPhage slide show "There goes my only friend in the world." -- Frank Maddin, on Johnny Dash "Eat your veggies!" -- Dopefish - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -