Duke Nukem 3D: Level Editing


In order to edit Duke Nukem 3D levels, you must first purchase the registered version and copy the Build files from the goodies\build directory into the duke3d directory on your hard drive. Next, from the DOS prompt, type attrib -r *.* while in the duke3d directory to remove the read-only attribute from the copied Build files. That's all, now you're ready to run Build, join the hordes of faceless level-hacks on the net, and begin churning out your own levels by the dozen. Or are you? Well, you'll at least need to view one of the following FAQs first... and I do mean need. :-)

All of the following files are self-extracting archives and must be executed to read the actual FAQ.

dedfaq13.exe - date: 12/07/96 - 132,639 bytes.
The UnOfficial Duke Nukem 3D Editing FAQ authored by Klaus Breuer

mapfq101.exe - date: 12/07/96 - 117,437 bytes.
Map Editing FAQ authored by Jonah Bishop (formerly authored by Brett Gmoser)
Note: This archive contains dozens of sample .map files to explain the various sprites used throughout Build. While this is extremely handy, it can also clutter your duke3d directory like nobody's business. I recommend running this file from a temp directory and only copying the map files you need to view to the duke3d directory when necessary.

obfaq09.exe - date: 12/07/96 - 123,940 bytes.
The Official Build FAQ authored by Steffen Itterheim

ubfaq10.exe - date: 12/07/96 - 24,649 bytes.
The Beard Bros. Build Hot Sheet!


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